wireguard-go-awg2-lx/device/peer.go
世界 8403cdb937
Rework outbound buffer management
Outbound element buffers now come from the sing allocator sized to the
actual packet instead of the bounded MaxMessageSize pool, element and
container pools become plain sync.Pools, and the bounded message buffer
pool serves only the receive path. Packets injected via
InputPacket/InputPackets are dropped before they are copied once a peer
has 2048 packets queued: injection runs on the caller's read loop, which
must never block on pool exhaustion, and the queues are bounded in
containers, so a flood was buffered instead of dropped.
2026-07-06 21:05:53 +08:00

302 lines
7.7 KiB
Go

/* SPDX-License-Identifier: MIT
*
* Copyright (C) 2017-2025 WireGuard LLC. All Rights Reserved.
*/
package device
import (
"container/list"
"errors"
"sync"
"sync/atomic"
"time"
"github.com/sagernet/wireguard-go/conn"
)
type Peer struct {
isRunning atomic.Bool
keypairs Keypairs
handshake Handshake
device *Device
stopping sync.WaitGroup // routines pending stop
txBytes atomic.Uint64 // bytes send to peer (endpoint)
rxBytes atomic.Uint64 // bytes received from peer
lastHandshakeNano atomic.Int64 // nano seconds since epoch
queuedOutboundPackets atomic.Int32 // packets in staged+outbound queues, for input backpressure
endpoint struct {
sync.Mutex
val conn.Endpoint
clearSrcOnTx bool // signal to val.ClearSrc() prior to next packet transmission
disableRoaming bool
}
timers struct {
retransmitHandshake *Timer
sendKeepalive *Timer
newHandshake *Timer
zeroKeyMaterial *Timer
persistentKeepalive *Timer
handshakeAttempts atomic.Uint32
needAnotherKeepalive atomic.Bool
sentLastMinuteHandshake atomic.Bool
}
state struct {
sync.Mutex // protects against concurrent Start/Stop
}
queue struct {
staged chan *QueueOutboundElementsContainer // staged packets before a handshake is available
outbound *autodrainingOutboundQueue // sequential ordering of udp transmission
inbound *autodrainingInboundQueue // sequential ordering of tun writing
}
cookieGenerator CookieGenerator
trieEntries list.List
persistentKeepaliveInterval atomic.Uint32
}
func (device *Device) NewPeer(pk NoisePublicKey) (*Peer, error) {
if device.isClosed() {
return nil, errors.New("device closed")
}
// lock resources
device.staticIdentity.RLock()
defer device.staticIdentity.RUnlock()
device.peers.Lock()
defer device.peers.Unlock()
// check if over limit
if len(device.peers.keyMap) >= MaxPeers {
return nil, errors.New("too many peers")
}
// create peer
peer := new(Peer)
peer.cookieGenerator.Init(pk)
peer.device = device
peer.queue.outbound = newAutodrainingOutboundQueue(device)
peer.queue.inbound = newAutodrainingInboundQueue(device)
peer.queue.staged = make(chan *QueueOutboundElementsContainer, QueueStagedSize)
// map public key
_, ok := device.peers.keyMap[pk]
if ok {
return nil, errors.New("adding existing peer")
}
// pre-compute DH
handshake := &peer.handshake
handshake.mutex.Lock()
handshake.precomputedStaticStatic, _ = device.staticIdentity.privateKey.sharedSecret(pk)
handshake.remoteStatic = pk
handshake.mutex.Unlock()
// reset endpoint
peer.endpoint.Lock()
peer.endpoint.val = nil
peer.endpoint.disableRoaming = false
peer.endpoint.clearSrcOnTx = false
peer.endpoint.Unlock()
// init timers
peer.timersInit()
// add
device.peers.keyMap[pk] = peer
return peer, nil
}
// SendBuffers sends buffers to peer. WireGuard packet data in each element of
// buffers must be preceded by MessageEncapsulatingTransportSize number of
// bytes.
func (peer *Peer) SendBuffers(buffers [][]byte) error {
peer.device.net.RLock()
defer peer.device.net.RUnlock()
if peer.device.isClosed() {
return nil
}
peer.endpoint.Lock()
endpoint := peer.endpoint.val
if endpoint == nil {
peer.endpoint.Unlock()
return errors.New("no known endpoint for peer")
}
if peer.endpoint.clearSrcOnTx {
endpoint.ClearSrc()
peer.endpoint.clearSrcOnTx = false
}
peer.endpoint.Unlock()
err := peer.device.net.bind.Send(buffers, endpoint, MessageEncapsulatingTransportSize)
if err == nil {
var totalLen uint64
for _, b := range buffers {
totalLen += uint64(len(b))
}
peer.txBytes.Add(totalLen)
}
return err
}
func (peer *Peer) String() string {
// The awful goo that follows is identical to:
//
// base64Key := base64.StdEncoding.EncodeToString(peer.handshake.remoteStatic[:])
// abbreviatedKey := base64Key[0:4] + "…" + base64Key[39:43]
// return fmt.Sprintf("peer(%s)", abbreviatedKey)
//
// except that it is considerably more efficient.
src := peer.handshake.remoteStatic
b64 := func(input byte) byte {
return input + 'A' + byte(((25-int(input))>>8)&6) - byte(((51-int(input))>>8)&75) - byte(((61-int(input))>>8)&15) + byte(((62-int(input))>>8)&3)
}
b := []byte("peer(____…____)")
const first = len("peer(")
const second = len("peer(____…")
b[first+0] = b64((src[0] >> 2) & 63)
b[first+1] = b64(((src[0] << 4) | (src[1] >> 4)) & 63)
b[first+2] = b64(((src[1] << 2) | (src[2] >> 6)) & 63)
b[first+3] = b64(src[2] & 63)
b[second+0] = b64(src[29] & 63)
b[second+1] = b64((src[30] >> 2) & 63)
b[second+2] = b64(((src[30] << 4) | (src[31] >> 4)) & 63)
b[second+3] = b64((src[31] << 2) & 63)
return string(b)
}
func (peer *Peer) Start() {
// should never start a peer on a closed device
if peer.device.isClosed() {
return
}
// prevent simultaneous start/stop operations
peer.state.Lock()
defer peer.state.Unlock()
if peer.isRunning.Load() {
return
}
device := peer.device
device.log.Verbosef("%v - Starting", peer)
// reset routine state
peer.stopping.Wait()
peer.stopping.Add(2)
peer.queuedOutboundPackets.Store(0)
peer.handshake.mutex.Lock()
peer.handshake.lastSentHandshake = time.Now().Add(-(RekeyTimeout + time.Second))
peer.handshake.mutex.Unlock()
peer.device.queue.encryption.wg.Add(1) // keep encryption queue open for our writes
peer.timersStart()
device.flushInboundQueue(peer.queue.inbound)
device.flushOutboundQueue(peer.queue.outbound)
// Use the device batch size, not the bind batch size, as the device size is
// the size of the batch pools.
batchSize := peer.device.BatchSize()
go peer.RoutineSequentialSender(batchSize)
go peer.RoutineSequentialReceiver(batchSize)
peer.isRunning.Store(true)
}
func (peer *Peer) ZeroAndFlushAll() {
device := peer.device
// clear key pairs
keypairs := &peer.keypairs
keypairs.Lock()
device.DeleteKeypair(keypairs.previous)
device.DeleteKeypair(keypairs.current)
device.DeleteKeypair(keypairs.next.Load())
keypairs.previous = nil
keypairs.current = nil
keypairs.next.Store(nil)
keypairs.Unlock()
// clear handshake state
handshake := &peer.handshake
handshake.mutex.Lock()
device.indexTable.Delete(handshake.localIndex)
handshake.Clear()
handshake.mutex.Unlock()
peer.FlushStagedPackets()
}
func (peer *Peer) ExpireCurrentKeypairs() {
handshake := &peer.handshake
handshake.mutex.Lock()
peer.device.indexTable.Delete(handshake.localIndex)
handshake.Clear()
peer.handshake.lastSentHandshake = time.Now().Add(-(RekeyTimeout + time.Second))
handshake.mutex.Unlock()
keypairs := &peer.keypairs
keypairs.Lock()
if keypairs.current != nil {
keypairs.current.sendNonce.Store(RejectAfterMessages)
}
if next := keypairs.next.Load(); next != nil {
next.sendNonce.Store(RejectAfterMessages)
}
keypairs.Unlock()
}
func (peer *Peer) Stop() {
peer.state.Lock()
defer peer.state.Unlock()
if !peer.isRunning.Swap(false) {
return
}
peer.device.log.Verbosef("%v - Stopping", peer)
peer.timersStop()
// Signal that RoutineSequentialSender and RoutineSequentialReceiver should exit.
peer.queue.inbound.c <- nil
peer.queue.outbound.c <- nil
peer.stopping.Wait()
peer.device.queue.encryption.wg.Done() // no more writes to encryption queue from us
peer.ZeroAndFlushAll()
}
func (peer *Peer) SetEndpointFromPacket(endpoint conn.Endpoint) {
peer.endpoint.Lock()
defer peer.endpoint.Unlock()
if peer.endpoint.disableRoaming {
return
}
peer.endpoint.clearSrcOnTx = false
peer.endpoint.val = endpoint
}
func (peer *Peer) markEndpointSrcForClearing() {
peer.endpoint.Lock()
defer peer.endpoint.Unlock()
if peer.endpoint.val == nil {
return
}
peer.endpoint.clearSrcOnTx = true
}