wireguard-go-awg2-lx/device/timers.go
Leadaxe 3909adbf87 lx: early rebind and wake nudge for provably dead sessions (sing-box-lx SPEC 041 v2)
The v1 give-up rebind heals a dead 5-tuple only at ~90s, while users probe
within the first seconds after device wake. Two new triggers over the same
action and shared debounce window:

- early: >=3 unanswered initiations against a provably dead session (no live
  keypair, or last handshake older than RejectAfterTime) rebind at ~15s from
  the retry branch; a live session keeps byte-for-byte upstream behaviour;
- nudge: public Device.RebindIfSessionStale() lets the consumer report a
  device wake-up and heal stale peers immediately, without traffic demand.

The whole mechanism now lives in device/lx_giveup_rebind.go (moved from
device.go to keep the upstream file delta minimal); the rebind log line
carries the trigger label.
2026-08-05 16:56:12 +03:00

268 lines
8.8 KiB
Go

/* SPDX-License-Identifier: MIT
*
* Copyright (C) 2017-2025 WireGuard LLC. All Rights Reserved.
*
* This is based heavily on timers.c from the kernel implementation.
*/
package device
import (
"sync"
"time"
_ "unsafe"
)
//go:linkname fastrandn runtime.fastrandn
func fastrandn(n uint32) uint32
// A Timer manages time-based aspects of the WireGuard protocol.
// Timer roughly copies the interface of the Linux kernel's struct timer_list.
type Timer struct {
*time.Timer
modifyingLock sync.RWMutex
runningLock sync.Mutex
isPending bool
}
func (peer *Peer) NewTimer(expirationFunction func(*Peer)) *Timer {
timer := &Timer{}
timer.Timer = time.AfterFunc(time.Hour, func() {
timer.runningLock.Lock()
defer timer.runningLock.Unlock()
timer.modifyingLock.Lock()
if !timer.isPending {
timer.modifyingLock.Unlock()
return
}
timer.isPending = false
timer.modifyingLock.Unlock()
if pauseManager := peer.device.pauseManager; pauseManager != nil {
pauseManager.WaitActive()
}
expirationFunction(peer)
})
timer.Stop()
return timer
}
func (timer *Timer) Mod(d time.Duration) {
timer.modifyingLock.Lock()
timer.isPending = true
timer.Reset(d)
timer.modifyingLock.Unlock()
}
func (timer *Timer) Del() {
timer.modifyingLock.Lock()
timer.isPending = false
timer.Stop()
timer.modifyingLock.Unlock()
}
func (timer *Timer) DelSync() {
timer.Del()
timer.runningLock.Lock()
timer.Del()
timer.runningLock.Unlock()
}
func (timer *Timer) IsPending() bool {
timer.modifyingLock.RLock()
defer timer.modifyingLock.RUnlock()
return timer.isPending
}
func (peer *Peer) timersActive() bool {
return peer.isRunning.Load() && peer.device != nil && peer.device.isUp()
}
func expiredRetransmitHandshake(peer *Peer) {
if peer.timers.handshakeAttempts.Load() > MaxTimerHandshakes {
peer.device.log.Verbosef("%s - Handshake did not complete after %d attempts, giving up", peer, MaxTimerHandshakes+2)
if peer.timersActive() {
peer.timers.sendKeepalive.Del()
}
/* We drop all packets without a keypair and don't try again,
* if we try unsuccessfully for too long to make a handshake.
*/
peer.FlushStagedPackets()
/* We set a timer for destroying any residue that might be left
* of a partial exchange.
*/
if peer.timersActive() && !peer.timers.zeroKeyMaterial.IsPending() {
peer.timers.zeroKeyMaterial.Mod(RejectAfterTime * 3)
}
peer.noteSessionHandshakeStopped()
/* lx: SPEC 041 — the exhausted cycle just proved the current socket's
* 5-tuple dead (90s of initiations, zero replies). Rebind once and
* re-initiate, so a stale NAT mapping / poisoned DPI flow entry cannot
* pin this peer to a dead socket until a manual reconnect. Runs after
* the session-state notification so a consumer sees "handshake stopped"
* before the socket is recreated. */
peer.device.handleHandshakeGiveUp(peer)
} else {
peer.timers.handshakeAttempts.Add(1)
peer.device.log.Verbosef("%s - Handshake did not complete after %d seconds, retrying (try %d)", peer, int(RekeyTimeout.Seconds()), peer.timers.handshakeAttempts.Load()+1)
/* lx: SPEC 041 v2 — early self-heal: >=3 unanswered initiations against
* a provably dead session (no live keypair, or last handshake older
* than RejectAfterTime) prove the 5-tuple dead without waiting out the
* full cycle. Rebind now (debounced with the give-up trigger below);
* the retry cycle itself continues untouched. */
peer.device.maybeEarlyGiveUpRebind(peer)
/* We clear the endpoint address src address, in case this is the cause of trouble. */
peer.markEndpointSrcForClearing()
peer.SendHandshakeInitiation(true)
}
}
func expiredSendKeepalive(peer *Peer) {
peer.SendKeepalive()
if peer.timers.needAnotherKeepalive.Load() {
peer.timers.needAnotherKeepalive.Store(false)
if peer.timersActive() {
peer.timers.sendKeepalive.Mod(KeepaliveTimeout)
}
}
}
func expiredNewHandshake(peer *Peer) {
peer.device.log.Verbosef("%s - Retrying handshake because we stopped hearing back after %d seconds", peer, int((KeepaliveTimeout + RekeyTimeout).Seconds()))
/* We clear the endpoint address src address, in case this is the cause of trouble. */
peer.markEndpointSrcForClearing()
peer.SendHandshakeInitiation(false)
}
func expiredZeroKeyMaterial(peer *Peer) {
peer.device.log.Verbosef("%s - Removing all keys, since we haven't received a new one in %d seconds", peer, int((RejectAfterTime * 3).Seconds()))
peer.ZeroAndFlushAll()
if peer.deleteOnIdle {
peer.device.log.Verbosef("%s - Removing idle lazy peer", peer)
// Remove the peer from the device in a new goroutine as we're currently
// holding timer locks which RemovePeer also needs. This is TOCTOU, but
// acceptable since the worst case is we remove the peer and the lazy
// peerfunc created it again after. We might lose some packets.
go peer.device.RemovePeer(peer.handshake.remoteStatic)
}
}
func expiredSession(peer *Peer) {
peer.sessionState.Lock()
defer peer.sessionState.Unlock()
if peer.sessionState.sessionExpires.IsZero() || time.Now().Before(peer.sessionState.sessionExpires) {
return
}
peer.device.log.Verbosef("%s - Session expired after %d seconds", peer, int(RejectAfterTime.Seconds()))
peer.noteSessionStateLocked(PeerSessionExpired)
}
func expiredPersistentKeepalive(peer *Peer) {
if peer.persistentKeepaliveInterval.Load() > 0 {
peer.SendKeepalive()
}
}
/* Should be called after an authenticated data packet is sent. */
func (peer *Peer) timersDataSent() {
if peer.timersActive() && !peer.timers.newHandshake.IsPending() {
peer.timers.newHandshake.Mod(KeepaliveTimeout + RekeyTimeout + time.Millisecond*time.Duration(fastrandn(RekeyTimeoutJitterMaxMs)))
}
}
/* Should be called after an authenticated data packet is received. */
func (peer *Peer) timersDataReceived() {
if peer.timersActive() {
if !peer.timers.sendKeepalive.IsPending() {
peer.timers.sendKeepalive.Mod(KeepaliveTimeout)
} else {
peer.timers.needAnotherKeepalive.Store(true)
}
}
}
/* Should be called after any type of authenticated packet is sent -- keepalive, data, or handshake. */
func (peer *Peer) timersAnyAuthenticatedPacketSent() {
if peer.timersActive() {
peer.timers.sendKeepalive.Del()
}
}
/* Should be called after any type of authenticated packet is received -- keepalive, data, or handshake. */
func (peer *Peer) timersAnyAuthenticatedPacketReceived() {
if peer.timersActive() {
peer.timers.newHandshake.Del()
}
}
/* Should be called after a handshake initiation message is sent. */
func (peer *Peer) timersHandshakeInitiated() {
if peer.timersActive() {
peer.timers.retransmitHandshake.Mod(RekeyTimeout + time.Millisecond*time.Duration(fastrandn(RekeyTimeoutJitterMaxMs)))
}
peer.noteSessionHandshakeStarted()
}
/* Should be called after a handshake response message is received and processed or when getting key confirmation via the first data message. */
func (peer *Peer) timersHandshakeComplete() {
if peer.timersActive() {
peer.timers.retransmitHandshake.Del()
}
peer.timers.handshakeAttempts.Store(0)
peer.timers.sentLastMinuteHandshake.Store(false)
peer.lastHandshakeNano.Store(time.Now().UnixNano())
}
/* Should be called after an ephemeral key is created, which is before sending a handshake response or after receiving a handshake response. */
func (peer *Peer) timersSessionDerived() {
if peer.timersActive() {
peer.sessionState.Lock()
peer.sessionState.sessionExpires = time.Now().Add(RejectAfterTime)
peer.noteSessionStateLocked(PeerSessionEstablished)
peer.sessionState.Unlock()
peer.timers.sessionExpired.Mod(RejectAfterTime)
peer.timers.zeroKeyMaterial.Mod(RejectAfterTime * 3)
} else {
peer.noteSessionState(PeerSessionEstablished)
}
}
/* Should be called before a packet with authentication -- keepalive, data, or handshake -- is sent, or after one is received. */
func (peer *Peer) timersAnyAuthenticatedPacketTraversal() {
keepalive := peer.persistentKeepaliveInterval.Load()
if keepalive > 0 && peer.timersActive() {
peer.timers.persistentKeepalive.Mod(time.Duration(keepalive) * time.Second)
}
}
func (peer *Peer) timersInit() {
peer.timers.retransmitHandshake = peer.NewTimer(expiredRetransmitHandshake)
peer.timers.sendKeepalive = peer.NewTimer(expiredSendKeepalive)
peer.timers.newHandshake = peer.NewTimer(expiredNewHandshake)
peer.timers.sessionExpired = peer.NewTimer(expiredSession)
peer.timers.zeroKeyMaterial = peer.NewTimer(expiredZeroKeyMaterial)
peer.timers.persistentKeepalive = peer.NewTimer(expiredPersistentKeepalive)
}
func (peer *Peer) timersStart() {
peer.timers.handshakeAttempts.Store(0)
peer.timers.sentLastMinuteHandshake.Store(false)
peer.timers.needAnotherKeepalive.Store(false)
}
func (peer *Peer) timersStop() {
peer.timers.retransmitHandshake.DelSync()
peer.timers.sendKeepalive.DelSync()
peer.timers.newHandshake.DelSync()
peer.timers.sessionExpired.DelSync()
peer.timers.zeroKeyMaterial.DelSync()
peer.timers.persistentKeepalive.DelSync()
}