The Cloudflare "reserved" bytes (1-3) were zeroed unconditionally on
every received datagram across all StdNetBind/WinRingBind receive paths.
AmneziaWG reads its magic header as LittleEndian.Uint32(packet[padding:])
where padding is s1/s2/s4; with small padding (0-3) the magic overlaps
bytes 1-3, so clearing them collapses it out of the ranged h1-h4 window
and every packet is dropped (handshake included) — the AWG endpoint
never comes up. Plain WG (types 1-4, bytes 1-3 already zero) and large
padding are unaffected, which is why it went unnoticed.
Gate all five receive clears (bind_std receiveIP, msgx_darwin
receiveSingle + makeReceiveMsgX, bind_windows receiveIPv4/v6) behind a
new hasReserved() so bytes 1-3 are only touched when a WARP reserved
value is actually configured. Send paths already gate on a per-endpoint
loaded/non-zero check, so they are left unchanged. The reserved map is
populated before the receive goroutines start and never mutated after,
so the lock-free read is safe.
Tests: awg_stdnetbind_reserved_lx_test.go brings up two Devices over
StdNetBind with zero padding (magic in bytes 0-3) and asserts delivery
(red before the fix, green after); reserved_gate_lx_test.go pins the
hasReserved() gate.
There's not really a use at the moment for making this configurable, and
once bind_windows.go behaves like bind_std.go, we'll be able to use
constants everywhere. So begin that simplification now.
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
Accept packet vectors for reading and writing in the tun.Device and
conn.Bind interfaces, so that the internal plumbing between these
interfaces now passes a vector of packets. Vectors move untouched
between these interfaces, i.e. if 128 packets are received from
conn.Bind.Read(), 128 packets are passed to tun.Device.Write(). There is
no internal buffering.
Currently, existing implementations are only adjusted to have vectors
of length one. Subsequent patches will improve that.
Also, as a related fixup, use the unix and windows packages rather than
the syscall package when possible.
Co-authored-by: James Tucker <james@tailscale.com>
Signed-off-by: James Tucker <james@tailscale.com>
Signed-off-by: Jordan Whited <jordan@tailscale.com>
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
There are more places where we'll need to add it later, when Go 1.18
comes out with support for it in the "net" package. Also, allowedips
still uses slices internally, which might be suboptimal.
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
When retrying, if count is not 0, we forget to dequeue another request,
and so the ring fills up and errors out.
Reported-by: Sascha Dierberg <dierberg@dresearch-fe.de>
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
If we receive a large UDP packet, don't return an error to receive.go,
which then terminates the receive loop. Instead, simply retry.
Considering Winsock's general finickiness, we might consider other
places where an attacker on the wire can generate error conditions like
this.
Reported-by: Sascha Dierberg <sascha.dierberg@gmail.com>
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
By not comparing these with the modulo, the ring became nearly never
full, resulting in completion queue buffers filling up prematurely.
Reported-by: Joshua Sjoding <joshua.sjoding@scjalliance.com>
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
Instead of hard-coding exactly two sources from which
to receive packets (an IPv4 source and an IPv6 source),
allow the conn.Bind to specify a set of sources.
Beneficial consequences:
* If there's no IPv6 support on a system,
conn.Bind.Open can choose not to return a receive function for it,
which is simpler than tracking that state in the bind.
This simplification removes existing data races from both
conn.StdNetBind and bindtest.ChannelBind.
* If there are more than two sources on a system,
the conn.Bind no longer needs to add a separate muxing layer.
Signed-off-by: Josh Bleecher Snyder <josharian@gmail.com>