Transport padding (s4) crashed the whole process with
"index out of range" in RoutineSequentialSender on the first data
packet: InputPacket/InputPackets sized elem.buffer without headroom
for the in-buffer right-shift that prepends the random prefix.
- send.go: reserve paddings.transport in both injection-path
allocLength computations; replace the manual backward byte loop
with an overlap-safe copy; defensively grow the buffer (pool-backed)
if it still lacks headroom, dropping packets that cannot fit a
single WG message instead of overrunning.
- receive.go: drop the rxBytes/timers block duplicated by the AWG
re-graft (rx accounting was doubled, keepKeyFreshReceiving fired
twice per batch).
- send.go: swap jmin/jmax when configured inverted (UAPI validates
the fields only individually; a swapped pair panicked rand.Int
with a non-positive bound on the first handshake).
- obf*.go: bound obfuscator length args to [0, MaxMessageSize]
(negative panicked slice bounds, huge ones OOMed the handshake).
- magic-header.go: widen to int64 before end-start+1 so a full-range
header cannot wrap to a zero rand.Int bound.
Tests: transport_padding_test.go reproduces the on-device crash
byte-for-byte (red on the previous commit, green now) across both
injection paths and the tun path; obf_guards_test.go pins the
config-value guards.
Rebase of the AWG obf graft (was e5feca7 on v0.0.3) onto v0.0.5
(2c27bbf4f9, 'Add L3 forwarding support'). 15 of 16 graft files
applied clean via 3-way; only send.go conflicted, on a single line
(upstream queuedOutboundPackets backpressure decrement vs a graft
blank line — took upstream).
Key invariant preserved: MessageEncapsulatingTransportSize=0 (graft
zeroes the sagernet encapsulating headroom; AWG obfuscation composes
the prefix itself via SendBuffers, not Bind.Send prepend). Upstream's
InputPacket/InputPackets and the new size-based outbound buffer pool
(GetOutboundBuffer/PutOutboundBuffer) are taken verbatim; the graft's
RoutineEncryption (header at buffer start) and transport-padding shift
in RoutineSequentialSender re-woven around them.
Builds clean on linux/android/windows/darwin (device/conn/tun).
InputPacket/InputPackets used the deprecated trie-only AllowedIPs.Lookup. With tailscale v1.102 a PeerByIPPacketFunc is installed and the trie is no longer populated, so every injected packet was unmatched. Use LookupFromPacket, and size the sequential sender scratch for full input batches instead of capping containers at the device batch size.
Add SetPriorityMessageOnEstablishmentFunc, which registers a
PeerPriorityMessageFunc callback invoked when a peer's session keypair
is established or re-keyed for forward data transmission. The bytes it
returns are transmitted to the peer as a transport message.
The message is "priority" in two senses: it bypasses the staged packet
queue entirely, so it cannot be evicted by TUN-sourced packets, and it
is enqueued ahead of the keepalive/staged packets that follow keypair
establishment.
Updates tailscale/tailscale#20081
Signed-off-by: Jordan Whited <jordan@tailscale.com>
Device-side portion of upstream tailscale/wireguard-go e3ac4a0
(device, cmd/check-lockorder: add static analysis tool for lock
ordering); the analyzer itself is not carried in this fork.
Outbound element buffers now come from the sing allocator sized to the
actual packet instead of the bounded MaxMessageSize pool, element and
container pools become plain sync.Pools, and the bounded message buffer
pool serves only the receive path. Packets injected via
InputPacket/InputPackets are dropped before they are copied once a peer
has 2048 packets queued: injection runs on the caller's read loop, which
must never block on pool exhaustion, and the queues are bounded in
containers, so a flood was buffered instead of dropped.
Queue{In,Out}boundElement locking can contribute to significant
overhead via sync.Mutex.lockSlow() in some environments. These types
are passed throughout the device package as elements in a slice, so
move the per-element Mutex to a container around the slice.
Reviewed-by: Maisem Ali <maisem@tailscale.com>
Signed-off-by: Jordan Whited <jordan@tailscale.com>
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
After reducing UDP stack traversal overhead via GSO and GRO,
runtime.chanrecv() began to account for a high percentage (20% in one
environment) of perf samples during a throughput benchmark. The
individual packet channel ops with the crypto goroutines was the primary
contributor to this overhead.
Updating these channels to pass vectors, which the device package
already handles at its ends, reduced this overhead substantially, and
improved throughput.
The iperf3 results below demonstrate the effect of this commit between
two Linux computers with i5-12400 CPUs. There is roughly ~13us of round
trip latency between them.
The first result is with UDP GSO and GRO, and with single element
channels.
Starting Test: protocol: TCP, 1 streams, 131072 byte blocks
[ ID] Interval Transfer Bitrate Retr Cwnd
[ 5] 0.00-10.00 sec 12.3 GBytes 10.6 Gbits/sec 232 3.15 MBytes
- - - - - - - - - - - - - - - - - - - - - - - - -
Test Complete. Summary Results:
[ ID] Interval Transfer Bitrate Retr
[ 5] 0.00-10.00 sec 12.3 GBytes 10.6 Gbits/sec 232 sender
[ 5] 0.00-10.04 sec 12.3 GBytes 10.6 Gbits/sec receiver
The second result is with channels updated to pass a slice of
elements.
Starting Test: protocol: TCP, 1 streams, 131072 byte blocks
[ ID] Interval Transfer Bitrate Retr Cwnd
[ 5] 0.00-10.00 sec 13.2 GBytes 11.3 Gbits/sec 182 3.15 MBytes
- - - - - - - - - - - - - - - - - - - - - - - - -
Test Complete. Summary Results:
[ ID] Interval Transfer Bitrate Retr
[ 5] 0.00-10.00 sec 13.2 GBytes 11.3 Gbits/sec 182 sender
[ 5] 0.00-10.04 sec 13.2 GBytes 11.3 Gbits/sec receiver
Reviewed-by: Adrian Dewhurst <adrian@tailscale.com>
Signed-off-by: Jordan Whited <jordan@tailscale.com>
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
StdNetBind probes for UDP GSO and GRO support at runtime. UDP GSO is
dependent on checksum offload support on the egress netdev. UDP GSO
will be disabled in the event sendmmsg() returns EIO, which is a strong
signal that the egress netdev does not support checksum offload.
The iperf3 results below demonstrate the effect of this commit between
two Linux computers with i5-12400 CPUs. There is roughly ~13us of round
trip latency between them.
The first result is from commit 052af4a without UDP GSO or GRO.
Starting Test: protocol: TCP, 1 streams, 131072 byte blocks
[ ID] Interval Transfer Bitrate Retr Cwnd
[ 5] 0.00-10.00 sec 9.85 GBytes 8.46 Gbits/sec 1139 3.01 MBytes
- - - - - - - - - - - - - - - - - - - - - - - - -
Test Complete. Summary Results:
[ ID] Interval Transfer Bitrate Retr
[ 5] 0.00-10.00 sec 9.85 GBytes 8.46 Gbits/sec 1139 sender
[ 5] 0.00-10.04 sec 9.85 GBytes 8.42 Gbits/sec receiver
The second result is with UDP GSO and GRO.
Starting Test: protocol: TCP, 1 streams, 131072 byte blocks
[ ID] Interval Transfer Bitrate Retr Cwnd
[ 5] 0.00-10.00 sec 12.3 GBytes 10.6 Gbits/sec 232 3.15 MBytes
- - - - - - - - - - - - - - - - - - - - - - - - -
Test Complete. Summary Results:
[ ID] Interval Transfer Bitrate Retr
[ 5] 0.00-10.00 sec 12.3 GBytes 10.6 Gbits/sec 232 sender
[ 5] 0.00-10.04 sec 12.3 GBytes 10.6 Gbits/sec receiver
Reviewed-by: Adrian Dewhurst <adrian@tailscale.com>
Signed-off-by: Jordan Whited <jordan@tailscale.com>
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
Accept packet vectors for reading and writing in the tun.Device and
conn.Bind interfaces, so that the internal plumbing between these
interfaces now passes a vector of packets. Vectors move untouched
between these interfaces, i.e. if 128 packets are received from
conn.Bind.Read(), 128 packets are passed to tun.Device.Write(). There is
no internal buffering.
Currently, existing implementations are only adjusted to have vectors
of length one. Subsequent patches will improve that.
Also, as a related fixup, use the unix and windows packages rather than
the syscall package when possible.
Co-authored-by: James Tucker <james@tailscale.com>
Signed-off-by: James Tucker <james@tailscale.com>
Signed-off-by: Jordan Whited <jordan@tailscale.com>
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
On Linux we can run `ip link del wg0`, in which case the fd becomes
stale, and we should exit. Since this is an intentional action, don't
treat it as an error.
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
Googlers have a habit of graffiting their name in TODO items that then
are never addressed, and other people won't go near those because
they're marked territory of another animal. I've been gradually cleaning
these up as I see them, but this commit just goes all the way and
removes the remaining stragglers.
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
RoutineReadFromTUN can trigger a call to SendStagedPackets.
SendStagedPackets attempts to protect against sending
on the encryption queue by checking peer.isRunning and device.isClosed.
However, those are subject to TOCTOU bugs.
If that happens, we get this:
goroutine 1254 [running]:
golang.zx2c4.com/wireguard/device.(*Peer).SendStagedPackets(0xc000798300)
.../wireguard-go/device/send.go:321 +0x125
golang.zx2c4.com/wireguard/device.(*Device).RoutineReadFromTUN(0xc000014780)
.../wireguard-go/device/send.go:271 +0x21c
created by golang.zx2c4.com/wireguard/device.NewDevice
.../wireguard-go/device/device.go:315 +0x298
Fix this with a simple, big hammer: Keep the encryption queue
alive as long as it might be written to.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
Before, the code attached a finalizer to an object that wasn't returned,
resulting in immediate garbage collection. Instead return the actual
pointer.
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
The immediate motivation for this change is an observed deadlock.
1. A goroutine calls peer.Stop. That calls peer.queue.Lock().
2. Another goroutine is in RoutineSequentialReceiver.
It receives an elem from peer.queue.inbound.
3. The peer.Stop goroutine calls close(peer.queue.inbound),
close(peer.queue.outbound), and peer.stopping.Wait().
It blocks waiting for RoutineSequentialReceiver
and RoutineSequentialSender to exit.
4. The RoutineSequentialReceiver goroutine calls peer.SendStagedPackets().
SendStagedPackets attempts peer.queue.RLock().
That blocks forever because the peer.Stop
goroutine holds a write lock on that mutex.
A background motivation for this change is that it can be expensive
to have a mutex in the hot code path of RoutineSequential*.
The mutex was necessary to avoid attempting to send elems on a closed channel.
This commit removes that danger by never closing the channel.
Instead, we send a sentinel nil value on the channel to indicate
to the receiver that it should exit.
The only problem with this is that if the receiver exits,
we could write an elem into the channel which would never get received.
If it never gets received, it cannot get returned to the device pools.
To work around this, we use a finalizer. When the channel can be GC'd,
the finalizer drains any remaining elements from the channel and
restores them to the device pool.
After that change, peer.queue.RWMutex no longer makes sense where it is.
It is only used to prevent concurrent calls to Start and Stop.
Move it to a more sensible location and make it a plain sync.Mutex.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
This commit simplifies device state management.
It creates a single unified state variable and documents its semantics.
It also makes state changes more atomic.
As an example of the sort of bug that occurred due to non-atomic state changes,
the following sequence of events used to occur approximately every 2.5 million test runs:
* RoutineTUNEventReader received an EventDown event.
* It called device.Down, which called device.setUpDown.
* That set device.state.changing, but did not yet attempt to lock device.state.Mutex.
* Test completion called device.Close.
* device.Close locked device.state.Mutex.
* device.Close blocked on a call to device.state.stopping.Wait.
* device.setUpDown then attempted to lock device.state.Mutex and blocked.
Deadlock results. setUpDown cannot progress because device.state.Mutex is locked.
Until setUpDown returns, RoutineTUNEventReader cannot call device.state.stopping.Done.
Until device.state.stopping.Done gets called, device.state.stopping.Wait is blocked.
As long as device.state.stopping.Wait is blocked, device.state.Mutex cannot be unlocked.
This commit fixes that deadlock by holding device.state.mu
when checking that the device is not closed.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
This moves to a simple queue with no routine processing it, to reduce
scheduler pressure.
This splits latency in half!
benchmark old ns/op new ns/op delta
BenchmarkThroughput-16 2394 2364 -1.25%
BenchmarkLatency-16 259652 120810 -53.47%
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
There are very few cases, if any, in which a user only wants one of
these levels, so combine it into a single level.
While we're at it, reduce indirection on the loggers by using an empty
function rather than a nil function pointer. It's not like we have
retpolines anyway, and we were always calling through a function with a
branch prior, so this seems like a net gain.
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
This commit overhauls wireguard-go's logging.
The primary, motivating change is to use a function instead
of a *log.Logger as the basic unit of logging.
Using functions provides a lot more flexibility for
people to bring their own logging system.
It also introduces logging helper methods on Device.
These reduce line noise at the call site.
They also allow for log functions to be nil;
when nil, instead of generating a log line and throwing it away,
we don't bother generating it at all.
This spares allocation and pointless work.
This is a breaking change, although the fix required
of clients is fairly straightforward.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
One of the first rules of WaitGroups is that you call wg.Add
outside of a goroutine, not inside it. Fix this embarrassing mistake.
This prevents an extremely rare race condition (2 per 100,000 runs)
which could occur when attempting to start a new peer
concurrently with shutting down a device.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
People are actually hitting this condition, so make it uniform. Also,
change a printf into a println, to match the other conventions.
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
Access keypair.sendNonce atomically.
Eliminate one unnecessary initialization to zero.
Mutate handshake.lastSentHandshake with the mutex held.
Co-authored-by: David Anderson <danderson@tailscale.com>
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
They're called elem in most places.
Rename a few local variables to make it consistent.
This makes it easier to grep the code for things like elem.Drop.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>