device: always name *Queue*Element variables elem
They're called elem in most places. Rename a few local variables to make it consistent. This makes it easier to grep the code for things like elem.Drop. Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
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2832e96339
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c8faa34cde
3 changed files with 26 additions and 26 deletions
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@ -64,12 +64,12 @@ func (device *Device) GetInboundElement() *QueueInboundElement {
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}
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}
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func (device *Device) PutInboundElement(msg *QueueInboundElement) {
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msg.clearPointers()
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func (device *Device) PutInboundElement(elem *QueueInboundElement) {
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elem.clearPointers()
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if PreallocatedBuffersPerPool == 0 {
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device.pool.inboundElementPool.Put(msg)
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device.pool.inboundElementPool.Put(elem)
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} else {
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device.pool.inboundElementReuseChan <- msg
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device.pool.inboundElementReuseChan <- elem
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}
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}
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@ -81,11 +81,11 @@ func (device *Device) GetOutboundElement() *QueueOutboundElement {
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}
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}
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func (device *Device) PutOutboundElement(msg *QueueOutboundElement) {
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msg.clearPointers()
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func (device *Device) PutOutboundElement(elem *QueueOutboundElement) {
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elem.clearPointers()
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if PreallocatedBuffersPerPool == 0 {
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device.pool.outboundElementPool.Put(msg)
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device.pool.outboundElementPool.Put(elem)
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} else {
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device.pool.outboundElementReuseChan <- msg
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device.pool.outboundElementReuseChan <- elem
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}
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}
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