Add batched UDP I/O on Darwin via sendmsg_x/recvmsg_x

On a connected socket sendmsg_x sends a whole batch in one syscall;
msg_name is unsupported there, so batched sends require connecting to
the peer, which loses roaming and is therefore opt-in via
SetSinglePeerMode for single fixed-peer binds. recvmsg_x fills in
per-message source addresses, so batched receive works on unconnected
sockets too. Any unexpected errno permanently falls back to the generic
paths. iOS is excluded: in the Network Extension recvmsg_x on
unconnected UDP sockets delivers no data, and connected sockets stop
passing traffic after a rebind.
This commit is contained in:
世界 2026-07-06 21:06:55 +08:00
parent fcbb7c473b
commit 57baac9504
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3 changed files with 401 additions and 2 deletions

30
conn/msgx_default.go Normal file
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//go:build !darwin || ios
package conn
import (
"net"
"golang.org/x/net/ipv6"
)
const supportsMsgX = false
const msgXBatchSize = 1
type msgXState struct{}
func (m *msgXState) reset() {
}
// SetSinglePeerMode is a no-op on platforms without sendmsg_x/recvmsg_x.
func (s *StdNetBind) SetSinglePeerMode() {
}
func (s *StdNetBind) sendMsgX(conn *net.UDPConn, msgs []ipv6.Message) (bool, error) {
return false, nil
}
func (s *StdNetBind) makeReceiveMsgX(conn *net.UDPConn, isV6 bool) (ReceiveFunc, error) {
panic("makeReceiveMsgX is not supported on this platform")
}