gvisor-lx/pkg/abi/nvgpu/uvm.go
Leadaxe 2c4ae3b0a4 snapshot: sagernet/gvisor v0.0.0-20250811.0-sing-box-mod.1
Содержимое пина, зафиксированного в go.mod sing-box-lx, одним коммитом
без истории. Полная история SagerNet/gvisor — 1.45 ГБ и клонируется в
каждой CI-джобе; наша дельта — одна вставка в одну функцию, история для
неё не нужна.

Module path github.com/sagernet/gvisor сохранён намеренно: на него
опирается replace-директива суперпроекта.

Патч поверх — отдельным коммитом, чтобы дельта читалась одним git show
и переносилась на новый пин копированием.

SPECS/TASKS/048-GVISOR_HANDSHAKE_NIL_CRASH
2026-08-04 15:50:08 +03:00

778 lines
19 KiB
Go

// Copyright 2023 The gVisor Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package nvgpu
// UVM ioctl commands.
const (
// From kernel-open/nvidia-uvm/uvm_linux_ioctl.h:
UVM_INITIALIZE = 0x30000001
UVM_DEINITIALIZE = 0x30000002
// From kernel-open/nvidia-uvm/uvm_ioctl.h:
UVM_CREATE_RANGE_GROUP = 23
UVM_DESTROY_RANGE_GROUP = 24
UVM_REGISTER_GPU_VASPACE = 25
UVM_UNREGISTER_GPU_VASPACE = 26
UVM_REGISTER_CHANNEL = 27
UVM_UNREGISTER_CHANNEL = 28
UVM_ENABLE_PEER_ACCESS = 29
UVM_DISABLE_PEER_ACCESS = 30
UVM_SET_RANGE_GROUP = 31
UVM_MAP_EXTERNAL_ALLOCATION = 33
UVM_FREE = 34
UVM_REGISTER_GPU = 37
UVM_UNREGISTER_GPU = 38
UVM_PAGEABLE_MEM_ACCESS = 39
UVM_SET_PREFERRED_LOCATION = 42
UVM_UNSET_PREFERRED_LOCATION = 43
UVM_DISABLE_READ_DUPLICATION = 45
UVM_UNSET_ACCESSED_BY = 47
UVM_MIGRATE = 51
UVM_MIGRATE_RANGE_GROUP = 53
UVM_TOOLS_READ_PROCESS_MEMORY = 62
UVM_TOOLS_WRITE_PROCESS_MEMORY = 63
UVM_MAP_DYNAMIC_PARALLELISM_REGION = 65
UVM_UNMAP_EXTERNAL = 66
UVM_ALLOC_SEMAPHORE_POOL = 68
UVM_PAGEABLE_MEM_ACCESS_ON_GPU = 70
UVM_VALIDATE_VA_RANGE = 72
UVM_CREATE_EXTERNAL_RANGE = 73
UVM_MM_INITIALIZE = 75
)
// +marshal
type UVM_INITIALIZE_PARAMS struct {
Flags uint64
RMStatus uint32
Pad0 [4]byte
}
// GetStatus implements HasStatus.GetStatus.
func (p *UVM_INITIALIZE_PARAMS) GetStatus() uint32 {
return p.RMStatus
}
// SetStatus implements HasStatus.SetStatus.
func (p *UVM_INITIALIZE_PARAMS) SetStatus(status uint32) {
p.RMStatus = status
}
// UVM_INITIALIZE_PARAMS flags, from kernel-open/nvidia-uvm/uvm_types.h.
const (
UVM_INIT_FLAGS_MULTI_PROCESS_SHARING_MODE = 0x2
)
// +marshal
type UVM_CREATE_RANGE_GROUP_PARAMS struct {
RangeGroupID uint64
RMStatus uint32
Pad0 [4]byte
}
// GetStatus implements HasStatus.GetStatus.
func (p *UVM_CREATE_RANGE_GROUP_PARAMS) GetStatus() uint32 {
return p.RMStatus
}
// SetStatus implements HasStatus.SetStatus.
func (p *UVM_CREATE_RANGE_GROUP_PARAMS) SetStatus(status uint32) {
p.RMStatus = status
}
// +marshal
type UVM_DESTROY_RANGE_GROUP_PARAMS struct {
RangeGroupID uint64
RMStatus uint32
Pad0 [4]byte
}
// GetStatus implements HasStatus.GetStatus.
func (p *UVM_DESTROY_RANGE_GROUP_PARAMS) GetStatus() uint32 {
return p.RMStatus
}
// SetStatus implements HasStatus.SetStatus.
func (p *UVM_DESTROY_RANGE_GROUP_PARAMS) SetStatus(status uint32) {
p.RMStatus = status
}
// +marshal
type UVM_REGISTER_GPU_VASPACE_PARAMS struct {
GPUUUID NvUUID
RMCtrlFD int32
HClient Handle
HVASpace Handle
RMStatus uint32
}
// GetFrontendFD implements HasFrontendFD.GetFrontendFD.
func (p *UVM_REGISTER_GPU_VASPACE_PARAMS) GetFrontendFD() int32 {
return p.RMCtrlFD
}
// SetFrontendFD implements HasFrontendFD.SetFrontendFD.
func (p *UVM_REGISTER_GPU_VASPACE_PARAMS) SetFrontendFD(fd int32) {
p.RMCtrlFD = fd
}
// GetStatus implements HasStatus.GetStatus.
func (p *UVM_REGISTER_GPU_VASPACE_PARAMS) GetStatus() uint32 {
return p.RMStatus
}
// SetStatus implements HasStatus.SetStatus.
func (p *UVM_REGISTER_GPU_VASPACE_PARAMS) SetStatus(status uint32) {
p.RMStatus = status
}
// +marshal
type UVM_UNREGISTER_GPU_VASPACE_PARAMS struct {
GPUUUID NvUUID
RMStatus uint32
}
// GetStatus implements HasStatus.GetStatus.
func (p *UVM_UNREGISTER_GPU_VASPACE_PARAMS) GetStatus() uint32 {
return p.RMStatus
}
// SetStatus implements HasStatus.SetStatus.
func (p *UVM_UNREGISTER_GPU_VASPACE_PARAMS) SetStatus(status uint32) {
p.RMStatus = status
}
// +marshal
type UVM_REGISTER_CHANNEL_PARAMS struct {
GPUUUID NvUUID
RMCtrlFD int32
HClient Handle
HChannel Handle
Pad [4]byte
Base uint64
Length uint64
RMStatus uint32
Pad0 [4]byte
}
// GetFrontendFD implements HasFrontendFD.GetFrontendFD.
func (p *UVM_REGISTER_CHANNEL_PARAMS) GetFrontendFD() int32 {
return p.RMCtrlFD
}
// SetFrontendFD implements HasFrontendFD.SetFrontendFD.
func (p *UVM_REGISTER_CHANNEL_PARAMS) SetFrontendFD(fd int32) {
p.RMCtrlFD = fd
}
// GetStatus implements HasStatus.GetStatus.
func (p *UVM_REGISTER_CHANNEL_PARAMS) GetStatus() uint32 {
return p.RMStatus
}
// SetStatus implements HasStatus.SetStatus.
func (p *UVM_REGISTER_CHANNEL_PARAMS) SetStatus(status uint32) {
p.RMStatus = status
}
// +marshal
type UVM_UNREGISTER_CHANNEL_PARAMS struct {
GPUUUID NvUUID
HClient Handle
HChannel Handle
RMStatus uint32
}
// GetStatus implements HasStatus.GetStatus.
func (p *UVM_UNREGISTER_CHANNEL_PARAMS) GetStatus() uint32 {
return p.RMStatus
}
// SetStatus implements HasStatus.SetStatus.
func (p *UVM_UNREGISTER_CHANNEL_PARAMS) SetStatus(status uint32) {
p.RMStatus = status
}
// +marshal
type UVM_ENABLE_PEER_ACCESS_PARAMS struct {
GPUUUIDA NvUUID
GPUUUIDB NvUUID
RMStatus uint32
}
// GetStatus implements HasStatus.GetStatus.
func (p *UVM_ENABLE_PEER_ACCESS_PARAMS) GetStatus() uint32 {
return p.RMStatus
}
// SetStatus implements HasStatus.SetStatus.
func (p *UVM_ENABLE_PEER_ACCESS_PARAMS) SetStatus(status uint32) {
p.RMStatus = status
}
// +marshal
type UVM_DISABLE_PEER_ACCESS_PARAMS struct {
GPUUUIDA NvUUID
GPUUUIDB NvUUID
RMStatus uint32
}
// GetStatus implements HasStatus.GetStatus.
func (p *UVM_DISABLE_PEER_ACCESS_PARAMS) GetStatus() uint32 {
return p.RMStatus
}
// SetStatus implements HasStatus.SetStatus.
func (p *UVM_DISABLE_PEER_ACCESS_PARAMS) SetStatus(status uint32) {
p.RMStatus = status
}
// +marshal
type UVM_SET_RANGE_GROUP_PARAMS struct {
RangeGroupID uint64
RequestedBase uint64
Length uint64
RMStatus uint32
Pad0 [4]byte
}
// GetStatus implements HasStatus.GetStatus.
func (p *UVM_SET_RANGE_GROUP_PARAMS) GetStatus() uint32 {
return p.RMStatus
}
// SetStatus implements HasStatus.SetStatus.
func (p *UVM_SET_RANGE_GROUP_PARAMS) SetStatus(status uint32) {
p.RMStatus = status
}
// +marshal
type UVM_MAP_EXTERNAL_ALLOCATION_PARAMS struct {
Base uint64
Length uint64
Offset uint64
PerGPUAttributes [UVM_MAX_GPUS]UvmGpuMappingAttributes
GPUAttributesCount uint64
RMCtrlFD int32
HClient uint32 // These are treated like NvHandle, but the driver uses NvU32.
HMemory uint32 // These are treated like NvHandle, but the driver uses NvU32.
RMStatus uint32
}
// GetFrontendFD implements HasFrontendFD.GetFrontendFD.
func (p *UVM_MAP_EXTERNAL_ALLOCATION_PARAMS) GetFrontendFD() int32 {
return p.RMCtrlFD
}
// SetFrontendFD implements HasFrontendFD.SetFrontendFD.
func (p *UVM_MAP_EXTERNAL_ALLOCATION_PARAMS) SetFrontendFD(fd int32) {
p.RMCtrlFD = fd
}
// GetStatus implements HasStatus.GetStatus.
func (p *UVM_MAP_EXTERNAL_ALLOCATION_PARAMS) GetStatus() uint32 {
return p.RMStatus
}
// SetStatus implements HasStatus.SetStatus.
func (p *UVM_MAP_EXTERNAL_ALLOCATION_PARAMS) SetStatus(status uint32) {
p.RMStatus = status
}
// +marshal
type UVM_MAP_EXTERNAL_ALLOCATION_PARAMS_V550 struct {
Base uint64
Length uint64
Offset uint64
PerGPUAttributes [UVM_MAX_GPUS_V2]UvmGpuMappingAttributes
GPUAttributesCount uint64
RMCtrlFD int32
HClient uint32 // These are treated like NvHandle, but the driver uses NvU32.
HMemory uint32 // These are treated like NvHandle, but the driver uses NvU32.
RMStatus uint32
}
// GetFrontendFD implements HasFrontendFD.GetFrontendFD.
func (p *UVM_MAP_EXTERNAL_ALLOCATION_PARAMS_V550) GetFrontendFD() int32 {
return p.RMCtrlFD
}
// SetFrontendFD implements HasFrontendFD.SetFrontendFD.
func (p *UVM_MAP_EXTERNAL_ALLOCATION_PARAMS_V550) SetFrontendFD(fd int32) {
p.RMCtrlFD = fd
}
// GetStatus implements HasStatus.GetStatus.
func (p *UVM_MAP_EXTERNAL_ALLOCATION_PARAMS_V550) GetStatus() uint32 {
return p.RMStatus
}
// SetStatus implements HasStatus.SetStatus.
func (p *UVM_MAP_EXTERNAL_ALLOCATION_PARAMS_V550) SetStatus(status uint32) {
p.RMStatus = status
}
// +marshal
type UVM_FREE_PARAMS struct {
Base uint64
Length uint64
RMStatus uint32
Pad0 [4]byte
}
// GetStatus implements HasStatus.GetStatus.
func (p *UVM_FREE_PARAMS) GetStatus() uint32 {
return p.RMStatus
}
// SetStatus implements HasStatus.SetStatus.
func (p *UVM_FREE_PARAMS) SetStatus(status uint32) {
p.RMStatus = status
}
// +marshal
type UVM_REGISTER_GPU_PARAMS struct {
GPUUUID NvUUID
NumaEnabled uint8
Pad [3]byte
NumaNodeID int32
RMCtrlFD int32
HClient Handle
HSMCPartRef Handle
RMStatus uint32
}
// GetFrontendFD implements HasFrontendFD.GetFrontendFD.
func (p *UVM_REGISTER_GPU_PARAMS) GetFrontendFD() int32 {
return p.RMCtrlFD
}
// SetFrontendFD implements HasFrontendFD.SetFrontendFD.
func (p *UVM_REGISTER_GPU_PARAMS) SetFrontendFD(fd int32) {
p.RMCtrlFD = fd
}
// GetStatus implements HasStatus.GetStatus.
func (p *UVM_REGISTER_GPU_PARAMS) GetStatus() uint32 {
return p.RMStatus
}
// SetStatus implements HasStatus.SetStatus.
func (p *UVM_REGISTER_GPU_PARAMS) SetStatus(status uint32) {
p.RMStatus = status
}
// +marshal
type UVM_UNREGISTER_GPU_PARAMS struct {
GPUUUID NvUUID
RMStatus uint32
}
// GetStatus implements HasStatus.GetStatus.
func (p *UVM_UNREGISTER_GPU_PARAMS) GetStatus() uint32 {
return p.RMStatus
}
// SetStatus implements HasStatus.SetStatus.
func (p *UVM_UNREGISTER_GPU_PARAMS) SetStatus(status uint32) {
p.RMStatus = status
}
// +marshal
type UVM_PAGEABLE_MEM_ACCESS_PARAMS struct {
PageableMemAccess uint8
Pad [3]byte
RMStatus uint32
}
// GetStatus implements HasStatus.GetStatus.
func (p *UVM_PAGEABLE_MEM_ACCESS_PARAMS) GetStatus() uint32 {
return p.RMStatus
}
// SetStatus implements HasStatus.SetStatus.
func (p *UVM_PAGEABLE_MEM_ACCESS_PARAMS) SetStatus(status uint32) {
p.RMStatus = status
}
// +marshal
type UVM_SET_PREFERRED_LOCATION_PARAMS struct {
RequestedBase uint64
Length uint64
PreferredLocation NvUUID
RMStatus uint32
Pad0 [4]byte
}
// GetStatus implements HasStatus.GetStatus.
func (p *UVM_SET_PREFERRED_LOCATION_PARAMS) GetStatus() uint32 {
return p.RMStatus
}
// SetStatus implements HasStatus.SetStatus.
func (p *UVM_SET_PREFERRED_LOCATION_PARAMS) SetStatus(status uint32) {
p.RMStatus = status
}
// +marshal
type UVM_SET_PREFERRED_LOCATION_PARAMS_V550 struct {
RequestedBase uint64
Length uint64
PreferredLocation NvUUID
PreferredCPUNumaNode int32
RMStatus uint32
}
// GetStatus implements HasStatus.GetStatus.
func (p *UVM_SET_PREFERRED_LOCATION_PARAMS_V550) GetStatus() uint32 {
return p.RMStatus
}
// SetStatus implements HasStatus.SetStatus.
func (p *UVM_SET_PREFERRED_LOCATION_PARAMS_V550) SetStatus(status uint32) {
p.RMStatus = status
}
// +marshal
type UVM_UNSET_PREFERRED_LOCATION_PARAMS struct {
RequestedBase uint64
Length uint64
RMStatus uint32
Pad0 [4]byte
}
// GetStatus implements HasStatus.GetStatus.
func (p *UVM_UNSET_PREFERRED_LOCATION_PARAMS) GetStatus() uint32 {
return p.RMStatus
}
// SetStatus implements HasStatus.SetStatus.
func (p *UVM_UNSET_PREFERRED_LOCATION_PARAMS) SetStatus(status uint32) {
p.RMStatus = status
}
// +marshal
type UVM_DISABLE_READ_DUPLICATION_PARAMS struct {
RequestedBase uint64
Length uint64
RMStatus uint32
Pad0 [4]byte
}
// GetStatus implements HasStatus.GetStatus.
func (p *UVM_DISABLE_READ_DUPLICATION_PARAMS) GetStatus() uint32 {
return p.RMStatus
}
// SetStatus implements HasStatus.SetStatus.
func (p *UVM_DISABLE_READ_DUPLICATION_PARAMS) SetStatus(status uint32) {
p.RMStatus = status
}
// +marshal
type UVM_UNSET_ACCESSED_BY_PARAMS struct {
RequestedBase uint64
Length uint64
AccessedByUUID NvUUID
RMStatus uint32
Pad0 [4]byte
}
// GetStatus implements HasStatus.GetStatus.
func (p *UVM_UNSET_ACCESSED_BY_PARAMS) GetStatus() uint32 {
return p.RMStatus
}
// SetStatus implements HasStatus.SetStatus.
func (p *UVM_UNSET_ACCESSED_BY_PARAMS) SetStatus(status uint32) {
p.RMStatus = status
}
// +marshal
type UVM_MIGRATE_PARAMS struct {
Base uint64
Length uint64
DestinationUUID NvUUID
Flags uint32
_ [4]byte
SemaphoreAddress uint64
SemaphorePayload uint32
CPUNumaNode uint32
UserSpaceStart uint64
UserSpaceLength uint64
RMStatus uint32
_ [4]byte
}
// GetStatus implements HasStatus.GetStatus.
func (p *UVM_MIGRATE_PARAMS) GetStatus() uint32 {
return p.RMStatus
}
// SetStatus implements HasStatus.SetStatus.
func (p *UVM_MIGRATE_PARAMS) SetStatus(status uint32) {
p.RMStatus = status
}
// UVM_MIGRATE_PARAMS_V550 is the updated version of
// UVM_MIGRATE_PARAMS since 550.40.07.
//
// +marshal
type UVM_MIGRATE_PARAMS_V550 struct {
Base uint64
Length uint64
DestinationUUID NvUUID
Flags uint32
_ [4]byte
SemaphoreAddress uint64
SemaphorePayload uint32
CPUNumaNode int32
UserSpaceStart uint64
UserSpaceLength uint64
RMStatus uint32
_ [4]byte
}
// GetStatus implements HasStatus.GetStatus.
func (p *UVM_MIGRATE_PARAMS_V550) GetStatus() uint32 {
return p.RMStatus
}
// SetStatus implements HasStatus.SetStatus.
func (p *UVM_MIGRATE_PARAMS_V550) SetStatus(status uint32) {
p.RMStatus = status
}
// +marshal
type UVM_MIGRATE_RANGE_GROUP_PARAMS struct {
RangeGroupID uint64
DestinationUUID NvUUID
RMStatus uint32
Pad0 [4]byte
}
// GetStatus implements HasStatus.GetStatus.
func (p *UVM_MIGRATE_RANGE_GROUP_PARAMS) GetStatus() uint32 {
return p.RMStatus
}
// SetStatus implements HasStatus.SetStatus.
func (p *UVM_MIGRATE_RANGE_GROUP_PARAMS) SetStatus(status uint32) {
p.RMStatus = status
}
// +marshal
type UVM_TOOLS_READ_PROCESS_MEMORY_PARAMS struct {
Buffer uint64
Size uint64
TargetVA uint64
BytesRead uint64
RMStatus uint32
Pad0 [4]byte
}
// GetStatus implements HasStatus.GetStatus.
func (p *UVM_TOOLS_READ_PROCESS_MEMORY_PARAMS) GetStatus() uint32 {
return p.RMStatus
}
// SetStatus implements HasStatus.SetStatus.
func (p *UVM_TOOLS_READ_PROCESS_MEMORY_PARAMS) SetStatus(status uint32) {
p.RMStatus = status
}
// +marshal
type UVM_TOOLS_WRITE_PROCESS_MEMORY_PARAMS struct {
Buffer uint64
Size uint64
TargetVA uint64
BytesWritten uint64
RMStatus uint32
Pad0 [4]byte
}
// GetStatus implements HasStatus.GetStatus.
func (p *UVM_TOOLS_WRITE_PROCESS_MEMORY_PARAMS) GetStatus() uint32 {
return p.RMStatus
}
// SetStatus implements HasStatus.SetStatus.
func (p *UVM_TOOLS_WRITE_PROCESS_MEMORY_PARAMS) SetStatus(status uint32) {
p.RMStatus = status
}
// +marshal
type UVM_MAP_DYNAMIC_PARALLELISM_REGION_PARAMS struct {
Base uint64
Length uint64
GPUUUID NvUUID
RMStatus uint32
Pad0 [4]byte
}
// GetStatus implements HasStatus.GetStatus.
func (p *UVM_MAP_DYNAMIC_PARALLELISM_REGION_PARAMS) GetStatus() uint32 {
return p.RMStatus
}
// SetStatus implements HasStatus.SetStatus.
func (p *UVM_MAP_DYNAMIC_PARALLELISM_REGION_PARAMS) SetStatus(status uint32) {
p.RMStatus = status
}
// +marshal
type UVM_UNMAP_EXTERNAL_PARAMS struct {
Base uint64
Length uint64
GPUUUID NvUUID
RMStatus uint32
Pad0 [4]byte
}
// GetStatus implements HasStatus.GetStatus.
func (p *UVM_UNMAP_EXTERNAL_PARAMS) GetStatus() uint32 {
return p.RMStatus
}
// SetStatus implements HasStatus.SetStatus.
func (p *UVM_UNMAP_EXTERNAL_PARAMS) SetStatus(status uint32) {
p.RMStatus = status
}
// +marshal
type UVM_ALLOC_SEMAPHORE_POOL_PARAMS struct {
Base uint64
Length uint64
PerGPUAttributes [UVM_MAX_GPUS]UvmGpuMappingAttributes
GPUAttributesCount uint64
RMStatus uint32
Pad0 [4]byte
}
// GetStatus implements HasStatus.GetStatus.
func (p *UVM_ALLOC_SEMAPHORE_POOL_PARAMS) GetStatus() uint32 {
return p.RMStatus
}
// SetStatus implements HasStatus.SetStatus.
func (p *UVM_ALLOC_SEMAPHORE_POOL_PARAMS) SetStatus(status uint32) {
p.RMStatus = status
}
// +marshal
type UVM_ALLOC_SEMAPHORE_POOL_PARAMS_V550 struct {
Base uint64
Length uint64
PerGPUAttributes [UVM_MAX_GPUS_V2]UvmGpuMappingAttributes
GPUAttributesCount uint64
RMStatus uint32
Pad0 [4]byte
}
// GetStatus implements HasStatus.GetStatus.
func (p *UVM_ALLOC_SEMAPHORE_POOL_PARAMS_V550) GetStatus() uint32 {
return p.RMStatus
}
// SetStatus implements HasStatus.SetStatus.
func (p *UVM_ALLOC_SEMAPHORE_POOL_PARAMS_V550) SetStatus(status uint32) {
p.RMStatus = status
}
// +marshal
type UVM_PAGEABLE_MEM_ACCESS_ON_GPU_PARAMS struct {
GPUUUID NvUUID
PageableMemAccess uint8
Pad [3]byte
RMStatus uint32
}
// GetStatus implements HasStatus.GetStatus.
func (p *UVM_PAGEABLE_MEM_ACCESS_ON_GPU_PARAMS) GetStatus() uint32 {
return p.RMStatus
}
// SetStatus implements HasStatus.SetStatus.
func (p *UVM_PAGEABLE_MEM_ACCESS_ON_GPU_PARAMS) SetStatus(status uint32) {
p.RMStatus = status
}
// +marshal
type UVM_VALIDATE_VA_RANGE_PARAMS struct {
Base uint64
Length uint64
RMStatus uint32
Pad0 [4]byte
}
// GetStatus implements HasStatus.GetStatus.
func (p *UVM_VALIDATE_VA_RANGE_PARAMS) GetStatus() uint32 {
return p.RMStatus
}
// SetStatus implements HasStatus.SetStatus.
func (p *UVM_VALIDATE_VA_RANGE_PARAMS) SetStatus(status uint32) {
p.RMStatus = status
}
// +marshal
type UVM_CREATE_EXTERNAL_RANGE_PARAMS struct {
Base uint64
Length uint64
RMStatus uint32
Pad0 [4]byte
}
// GetStatus implements HasStatus.GetStatus.
func (p *UVM_CREATE_EXTERNAL_RANGE_PARAMS) GetStatus() uint32 {
return p.RMStatus
}
// SetStatus implements HasStatus.SetStatus.
func (p *UVM_CREATE_EXTERNAL_RANGE_PARAMS) SetStatus(status uint32) {
p.RMStatus = status
}
// +marshal
type UVM_MM_INITIALIZE_PARAMS struct {
UvmFD int32
RMStatus uint32
}
// GetStatus implements HasStatus.GetStatus.
func (p *UVM_MM_INITIALIZE_PARAMS) GetStatus() uint32 {
return p.RMStatus
}
// SetStatus implements HasStatus.SetStatus.
func (p *UVM_MM_INITIALIZE_PARAMS) SetStatus(status uint32) {
p.RMStatus = status
}
// From kernel-open/nvidia-uvm/uvm_types.h:
const (
UVM_MAX_GPUS = NV_MAX_DEVICES
UVM_MAX_GPUS_V2 = NV_MAX_DEVICES * NV_MAX_SUBDEVICES
)
// +marshal
type UvmGpuMappingAttributes struct {
GPUUUID NvUUID
GPUMappingType uint32
GPUCachingType uint32
GPUFormatType uint32
GPUElementBits uint32
GPUCompressionType uint32
}