// automatically generated by stateify. package faketime import ( "context" "github.com/sagernet/gvisor/pkg/state" ) func (n *NullClock) StateTypeName() string { return "pkg/tcpip/faketime.NullClock" } func (n *NullClock) StateFields() []string { return []string{} } func (n *NullClock) beforeSave() {} // +checklocksignore func (n *NullClock) StateSave(stateSinkObject state.Sink) { n.beforeSave() } func (n *NullClock) afterLoad(context.Context) {} // +checklocksignore func (n *NullClock) StateLoad(ctx context.Context, stateSourceObject state.Source) { } func (n *nullTimer) StateTypeName() string { return "pkg/tcpip/faketime.nullTimer" } func (n *nullTimer) StateFields() []string { return []string{} } func (n *nullTimer) beforeSave() {} // +checklocksignore func (n *nullTimer) StateSave(stateSinkObject state.Sink) { n.beforeSave() } func (n *nullTimer) afterLoad(context.Context) {} // +checklocksignore func (n *nullTimer) StateLoad(ctx context.Context, stateSourceObject state.Source) { } func (m *manualClockMutex) StateTypeName() string { return "pkg/tcpip/faketime.manualClockMutex" } func (m *manualClockMutex) StateFields() []string { return []string{ "now", "times", "timers", } } func (m *manualClockMutex) beforeSave() {} // +checklocksignore func (m *manualClockMutex) StateSave(stateSinkObject state.Sink) { m.beforeSave() stateSinkObject.Save(0, &m.now) stateSinkObject.Save(1, &m.times) stateSinkObject.Save(2, &m.timers) } func (m *manualClockMutex) afterLoad(context.Context) {} // +checklocksignore func (m *manualClockMutex) StateLoad(ctx context.Context, stateSourceObject state.Source) { stateSourceObject.Load(0, &m.now) stateSourceObject.Load(1, &m.times) stateSourceObject.Load(2, &m.timers) } func (mc *ManualClock) StateTypeName() string { return "pkg/tcpip/faketime.ManualClock" } func (mc *ManualClock) StateFields() []string { return []string{ "runningTimers", "mu", } } func (mc *ManualClock) beforeSave() {} // +checklocksignore func (mc *ManualClock) StateSave(stateSinkObject state.Sink) { mc.beforeSave() stateSinkObject.Save(0, &mc.runningTimers) stateSinkObject.Save(1, &mc.mu) } func (mc *ManualClock) afterLoad(context.Context) {} // +checklocksignore func (mc *ManualClock) StateLoad(ctx context.Context, stateSourceObject state.Source) { stateSourceObject.Load(0, &mc.runningTimers) stateSourceObject.Load(1, &mc.mu) } func (m *manualTimerMu) StateTypeName() string { return "pkg/tcpip/faketime.manualTimerMu" } func (m *manualTimerMu) StateFields() []string { return []string{ "firesAt", } } func (m *manualTimerMu) beforeSave() {} // +checklocksignore func (m *manualTimerMu) StateSave(stateSinkObject state.Sink) { m.beforeSave() stateSinkObject.Save(0, &m.firesAt) } func (m *manualTimerMu) afterLoad(context.Context) {} // +checklocksignore func (m *manualTimerMu) StateLoad(ctx context.Context, stateSourceObject state.Source) { stateSourceObject.Load(0, &m.firesAt) } func (mt *manualTimer) StateTypeName() string { return "pkg/tcpip/faketime.manualTimer" } func (mt *manualTimer) StateFields() []string { return []string{ "clock", "mu", } } func (mt *manualTimer) beforeSave() {} // +checklocksignore func (mt *manualTimer) StateSave(stateSinkObject state.Sink) { mt.beforeSave() stateSinkObject.Save(0, &mt.clock) stateSinkObject.Save(1, &mt.mu) } func (mt *manualTimer) afterLoad(context.Context) {} // +checklocksignore func (mt *manualTimer) StateLoad(ctx context.Context, stateSourceObject state.Source) { stateSourceObject.Load(0, &mt.clock) stateSourceObject.Load(1, &mt.mu) } func init() { state.Register((*NullClock)(nil)) state.Register((*nullTimer)(nil)) state.Register((*manualClockMutex)(nil)) state.Register((*ManualClock)(nil)) state.Register((*manualTimerMu)(nil)) state.Register((*manualTimer)(nil)) }