// automatically generated by stateify. package nvgpu import ( "context" "github.com/sagernet/gvisor/pkg/state" ) func (n *NVOS64_PARAMETERS) StateTypeName() string { return "pkg/abi/nvgpu.NVOS64_PARAMETERS" } func (n *NVOS64_PARAMETERS) StateFields() []string { return []string{ "HRoot", "HObjectParent", "HObjectNew", "HClass", "PAllocParms", "PRightsRequested", "ParamsSize", "Flags", "Status", } } func (n *NVOS64_PARAMETERS) beforeSave() {} // +checklocksignore func (n *NVOS64_PARAMETERS) StateSave(stateSinkObject state.Sink) { n.beforeSave() stateSinkObject.Save(0, &n.HRoot) stateSinkObject.Save(1, &n.HObjectParent) stateSinkObject.Save(2, &n.HObjectNew) stateSinkObject.Save(3, &n.HClass) stateSinkObject.Save(4, &n.PAllocParms) stateSinkObject.Save(5, &n.PRightsRequested) stateSinkObject.Save(6, &n.ParamsSize) stateSinkObject.Save(7, &n.Flags) stateSinkObject.Save(8, &n.Status) } func (n *NVOS64_PARAMETERS) afterLoad(context.Context) {} // +checklocksignore func (n *NVOS64_PARAMETERS) StateLoad(ctx context.Context, stateSourceObject state.Source) { stateSourceObject.Load(0, &n.HRoot) stateSourceObject.Load(1, &n.HObjectParent) stateSourceObject.Load(2, &n.HObjectNew) stateSourceObject.Load(3, &n.HClass) stateSourceObject.Load(4, &n.PAllocParms) stateSourceObject.Load(5, &n.PRightsRequested) stateSourceObject.Load(6, &n.ParamsSize) stateSourceObject.Load(7, &n.Flags) stateSourceObject.Load(8, &n.Status) } func (h *Handle) StateTypeName() string { return "pkg/abi/nvgpu.Handle" } func (h *Handle) StateFields() []string { return []string{ "Val", } } func (h *Handle) beforeSave() {} // +checklocksignore func (h *Handle) StateSave(stateSinkObject state.Sink) { h.beforeSave() stateSinkObject.Save(0, &h.Val) } func (h *Handle) afterLoad(context.Context) {} // +checklocksignore func (h *Handle) StateLoad(ctx context.Context, stateSourceObject state.Source) { stateSourceObject.Load(0, &h.Val) } func (r *RS_ACCESS_MASK) StateTypeName() string { return "pkg/abi/nvgpu.RS_ACCESS_MASK" } func (r *RS_ACCESS_MASK) StateFields() []string { return []string{ "Limbs", } } func (r *RS_ACCESS_MASK) beforeSave() {} // +checklocksignore func (r *RS_ACCESS_MASK) StateSave(stateSinkObject state.Sink) { r.beforeSave() stateSinkObject.Save(0, &r.Limbs) } func (r *RS_ACCESS_MASK) afterLoad(context.Context) {} // +checklocksignore func (r *RS_ACCESS_MASK) StateLoad(ctx context.Context, stateSourceObject state.Source) { stateSourceObject.Load(0, &r.Limbs) } func init() { state.Register((*NVOS64_PARAMETERS)(nil)) state.Register((*Handle)(nil)) state.Register((*RS_ACCESS_MASK)(nil)) }