snapshot: sagernet/gvisor v0.0.0-20250811.0-sing-box-mod.1

Содержимое пина, зафиксированного в go.mod sing-box-lx, одним коммитом
без истории. Полная история SagerNet/gvisor — 1.45 ГБ и клонируется в
каждой CI-джобе; наша дельта — одна вставка в одну функцию, история для
неё не нужна.

Module path github.com/sagernet/gvisor сохранён намеренно: на него
опирается replace-директива суперпроекта.

Патч поверх — отдельным коммитом, чтобы дельта читалась одним git show
и переносилась на новый пин копированием.

SPECS/TASKS/048-GVISOR_HANDSHAKE_NIL_CRASH
This commit is contained in:
Leadaxe 2026-08-04 15:50:08 +03:00
commit 2c4ae3b0a4
712 changed files with 185689 additions and 0 deletions

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// Copyright 2018 The gVisor Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Package fragmentation contains the implementation of IP fragmentation.
// It is based on RFC 791, RFC 815 and RFC 8200.
package fragmentation
import (
"errors"
"fmt"
"time"
"github.com/sagernet/gvisor/pkg/buffer"
"github.com/sagernet/gvisor/pkg/log"
"github.com/sagernet/gvisor/pkg/sync"
"github.com/sagernet/gvisor/pkg/tcpip"
"github.com/sagernet/gvisor/pkg/tcpip/stack"
)
const (
// HighFragThreshold is the threshold at which we start trimming old
// fragmented packets. Linux uses a default value of 4 MB. See
// net.ipv4.ipfrag_high_thresh for more information.
HighFragThreshold = 4 << 20 // 4MB
// LowFragThreshold is the threshold we reach to when we start dropping
// older fragmented packets. It's important that we keep enough room for newer
// packets to be re-assembled. Hence, this needs to be lower than
// HighFragThreshold enough. Linux uses a default value of 3 MB. See
// net.ipv4.ipfrag_low_thresh for more information.
LowFragThreshold = 3 << 20 // 3MB
// minBlockSize is the minimum block size for fragments.
minBlockSize = 1
)
var (
// ErrInvalidArgs indicates to the caller that an invalid argument was
// provided.
ErrInvalidArgs = errors.New("invalid args")
// ErrFragmentOverlap indicates that, during reassembly, a fragment overlaps
// with another one.
ErrFragmentOverlap = errors.New("overlapping fragments")
// ErrFragmentConflict indicates that, during reassembly, some fragments are
// in conflict with one another.
ErrFragmentConflict = errors.New("conflicting fragments")
)
// FragmentID is the identifier for a fragment.
//
// +stateify savable
type FragmentID struct {
// Source is the source address of the fragment.
Source tcpip.Address
// Destination is the destination address of the fragment.
Destination tcpip.Address
// ID is the identification value of the fragment.
//
// This is a uint32 because IPv6 uses a 32-bit identification value.
ID uint32
// The protocol for the packet.
Protocol uint8
}
// Fragmentation is the main structure that other modules
// of the stack should use to implement IP Fragmentation.
//
// +stateify savable
type Fragmentation struct {
mu sync.Mutex `state:"nosave"`
highLimit int
lowLimit int
reassemblers map[FragmentID]*reassembler
rList reassemblerList
memSize int
timeout time.Duration
blockSize uint16
clock tcpip.Clock
releaseJob *tcpip.Job
timeoutHandler TimeoutHandler
}
// TimeoutHandler is consulted if a packet reassembly has timed out.
type TimeoutHandler interface {
// OnReassemblyTimeout will be called with the first fragment (or nil, if the
// first fragment has not been received) of a packet whose reassembly has
// timed out.
OnReassemblyTimeout(pkt *stack.PacketBuffer)
}
// NewFragmentation creates a new Fragmentation.
//
// blockSize specifies the fragment block size, in bytes.
//
// highMemoryLimit specifies the limit on the memory consumed
// by the fragments stored by Fragmentation (overhead of internal data-structures
// is not accounted). Fragments are dropped when the limit is reached.
//
// lowMemoryLimit specifies the limit on which we will reach by dropping
// fragments after reaching highMemoryLimit.
//
// reassemblingTimeout specifies the maximum time allowed to reassemble a packet.
// Fragments are lazily evicted only when a new a packet with an
// already existing fragmentation-id arrives after the timeout.
func NewFragmentation(blockSize uint16, highMemoryLimit, lowMemoryLimit int, reassemblingTimeout time.Duration, clock tcpip.Clock, timeoutHandler TimeoutHandler) *Fragmentation {
if lowMemoryLimit >= highMemoryLimit {
lowMemoryLimit = highMemoryLimit
}
if lowMemoryLimit < 0 {
lowMemoryLimit = 0
}
if blockSize < minBlockSize {
blockSize = minBlockSize
}
f := &Fragmentation{
reassemblers: make(map[FragmentID]*reassembler),
highLimit: highMemoryLimit,
lowLimit: lowMemoryLimit,
timeout: reassemblingTimeout,
blockSize: blockSize,
clock: clock,
timeoutHandler: timeoutHandler,
}
f.releaseJob = tcpip.NewJob(f.clock, &f.mu, f.releaseReassemblersLocked)
return f
}
// Process processes an incoming fragment belonging to an ID and returns a
// complete packet and its protocol number when all the packets belonging to
// that ID have been received.
//
// [first, last] is the range of the fragment bytes.
//
// first must be a multiple of the block size f is configured with. The size
// of the fragment data must be a multiple of the block size, unless there are
// no fragments following this fragment (more set to false).
//
// proto is the protocol number marked in the fragment being processed. It has
// to be given here outside of the FragmentID struct because IPv6 should not use
// the protocol to identify a fragment.
func (f *Fragmentation) Process(
id FragmentID, first, last uint16, more bool, proto uint8, pkt *stack.PacketBuffer) (
*stack.PacketBuffer, uint8, bool, error,
) {
if first > last {
return nil, 0, false, fmt.Errorf("first=%d is greater than last=%d: %w", first, last, ErrInvalidArgs)
}
if first%f.blockSize != 0 {
return nil, 0, false, fmt.Errorf("first=%d is not a multiple of block size=%d: %w", first, f.blockSize, ErrInvalidArgs)
}
fragmentSize := last - first + 1
if more && fragmentSize%f.blockSize != 0 {
return nil, 0, false, fmt.Errorf("fragment size=%d bytes is not a multiple of block size=%d on non-final fragment: %w", fragmentSize, f.blockSize, ErrInvalidArgs)
}
if l := pkt.Data().Size(); l != int(fragmentSize) {
return nil, 0, false, fmt.Errorf("got fragment size=%d bytes not equal to the expected fragment size=%d bytes (first=%d last=%d): %w", l, fragmentSize, first, last, ErrInvalidArgs)
}
f.mu.Lock()
if f.reassemblers == nil {
return nil, 0, false, fmt.Errorf("Release() called before fragmentation processing could finish")
}
r, ok := f.reassemblers[id]
if !ok {
r = newReassembler(id, f.clock)
f.reassemblers[id] = r
wasEmpty := f.rList.Empty()
f.rList.PushFront(r)
if wasEmpty {
// If we have just pushed a first reassembler into an empty list, we
// should kickstart the release job. The release job will keep
// rescheduling itself until the list becomes empty.
f.releaseReassemblersLocked()
}
}
f.mu.Unlock()
resPkt, firstFragmentProto, done, memConsumed, err := r.process(first, last, more, proto, pkt)
if err != nil {
// We probably got an invalid sequence of fragments. Just
// discard the reassembler and move on.
f.mu.Lock()
f.release(r, false /* timedOut */)
f.mu.Unlock()
return nil, 0, false, fmt.Errorf("fragmentation processing error: %w", err)
}
f.mu.Lock()
f.memSize += memConsumed
if done {
f.release(r, false /* timedOut */)
}
// Evict reassemblers if we are consuming more memory than highLimit until
// we reach lowLimit.
if f.memSize > f.highLimit {
for f.memSize > f.lowLimit {
tail := f.rList.Back()
if tail == nil {
break
}
f.release(tail, false /* timedOut */)
}
}
f.mu.Unlock()
return resPkt, firstFragmentProto, done, nil
}
// Release releases all underlying resources.
func (f *Fragmentation) Release() {
f.mu.Lock()
defer f.mu.Unlock()
for _, r := range f.reassemblers {
f.release(r, false /* timedOut */)
}
f.reassemblers = nil
}
func (f *Fragmentation) release(r *reassembler, timedOut bool) {
// Before releasing a fragment we need to check if r is already marked as done.
// Otherwise, we would delete it twice.
if r.checkDoneOrMark() {
return
}
delete(f.reassemblers, r.id)
f.rList.Remove(r)
f.memSize -= r.memSize
if f.memSize < 0 {
log.Warningf("memory counter < 0 (%d), this is an accounting bug that requires investigation", f.memSize)
f.memSize = 0
}
if h := f.timeoutHandler; timedOut && h != nil {
h.OnReassemblyTimeout(r.pkt)
}
if r.pkt != nil {
r.pkt.DecRef()
r.pkt = nil
}
for _, h := range r.holes {
if h.pkt != nil {
h.pkt.DecRef()
h.pkt = nil
}
}
r.holes = nil
}
// releaseReassemblersLocked releases already-expired reassemblers, then
// schedules the job to call back itself for the remaining reassemblers if
// any. This function must be called with f.mu locked.
func (f *Fragmentation) releaseReassemblersLocked() {
now := f.clock.NowMonotonic()
for {
// The reassembler at the end of the list is the oldest.
r := f.rList.Back()
if r == nil {
// The list is empty.
break
}
elapsed := now.Sub(r.createdAt)
if f.timeout > elapsed {
// If the oldest reassembler has not expired, schedule the release
// job so that this function is called back when it has expired.
f.releaseJob.Schedule(f.timeout - elapsed)
break
}
// If the oldest reassembler has already expired, release it.
f.release(r, true /* timedOut*/)
}
}
// PacketFragmenter is the book-keeping struct for packet fragmentation.
type PacketFragmenter struct {
transportHeader []byte
data buffer.Buffer
reserve int
fragmentPayloadLen int
fragmentCount int
currentFragment int
fragmentOffset int
}
// MakePacketFragmenter prepares the struct needed for packet fragmentation.
//
// pkt is the packet to be fragmented.
//
// fragmentPayloadLen is the maximum number of bytes of fragmentable data a fragment can
// have.
//
// reserve is the number of bytes that should be reserved for the headers in
// each generated fragment.
func MakePacketFragmenter(pkt *stack.PacketBuffer, fragmentPayloadLen uint32, reserve int) PacketFragmenter {
// As per RFC 8200 Section 4.5, some IPv6 extension headers should not be
// repeated in each fragment. However we do not currently support any header
// of that kind yet, so the following computation is valid for both IPv4 and
// IPv6.
// TODO(gvisor.dev/issue/3912): Once Authentication or ESP Headers are
// supported for outbound packets, the fragmentable data should not include
// these headers.
var fragmentableData buffer.Buffer
fragmentableData.Append(pkt.TransportHeader().View())
pktBuf := pkt.Data().ToBuffer()
fragmentableData.Merge(&pktBuf)
fragmentCount := (uint32(fragmentableData.Size()) + fragmentPayloadLen - 1) / fragmentPayloadLen
return PacketFragmenter{
data: fragmentableData,
reserve: reserve,
fragmentPayloadLen: int(fragmentPayloadLen),
fragmentCount: int(fragmentCount),
}
}
// BuildNextFragment returns a packet with the payload of the next fragment,
// along with the fragment's offset, the number of bytes copied and a boolean
// indicating if there are more fragments left or not. If this function is
// called again after it indicated that no more fragments were left, it will
// panic.
//
// Note that the returned packet will not have its network and link headers
// populated, but space for them will be reserved. The transport header will be
// stored in the packet's data.
func (pf *PacketFragmenter) BuildNextFragment() (*stack.PacketBuffer, int, int, bool) {
if pf.currentFragment >= pf.fragmentCount {
panic("BuildNextFragment should not be called again after the last fragment was returned")
}
fragPkt := stack.NewPacketBuffer(stack.PacketBufferOptions{
ReserveHeaderBytes: pf.reserve,
})
// Copy data for the fragment.
copied := fragPkt.Data().ReadFrom(&pf.data, pf.fragmentPayloadLen)
offset := pf.fragmentOffset
pf.fragmentOffset += copied
pf.currentFragment++
more := pf.currentFragment != pf.fragmentCount
return fragPkt, offset, copied, more
}
// RemainingFragmentCount returns the number of fragments left to be built.
func (pf *PacketFragmenter) RemainingFragmentCount() int {
return pf.fragmentCount - pf.currentFragment
}
// Release frees resources owned by the packet fragmenter.
func (pf *PacketFragmenter) Release() {
pf.data.Release()
}

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// automatically generated by stateify.
package fragmentation
import (
"context"
"github.com/sagernet/gvisor/pkg/state"
)
func (f *FragmentID) StateTypeName() string {
return "pkg/tcpip/network/internal/fragmentation.FragmentID"
}
func (f *FragmentID) StateFields() []string {
return []string{
"Source",
"Destination",
"ID",
"Protocol",
}
}
func (f *FragmentID) beforeSave() {}
// +checklocksignore
func (f *FragmentID) StateSave(stateSinkObject state.Sink) {
f.beforeSave()
stateSinkObject.Save(0, &f.Source)
stateSinkObject.Save(1, &f.Destination)
stateSinkObject.Save(2, &f.ID)
stateSinkObject.Save(3, &f.Protocol)
}
func (f *FragmentID) afterLoad(context.Context) {}
// +checklocksignore
func (f *FragmentID) StateLoad(ctx context.Context, stateSourceObject state.Source) {
stateSourceObject.Load(0, &f.Source)
stateSourceObject.Load(1, &f.Destination)
stateSourceObject.Load(2, &f.ID)
stateSourceObject.Load(3, &f.Protocol)
}
func (f *Fragmentation) StateTypeName() string {
return "pkg/tcpip/network/internal/fragmentation.Fragmentation"
}
func (f *Fragmentation) StateFields() []string {
return []string{
"highLimit",
"lowLimit",
"reassemblers",
"rList",
"memSize",
"timeout",
"blockSize",
"clock",
"releaseJob",
"timeoutHandler",
}
}
func (f *Fragmentation) beforeSave() {}
// +checklocksignore
func (f *Fragmentation) StateSave(stateSinkObject state.Sink) {
f.beforeSave()
stateSinkObject.Save(0, &f.highLimit)
stateSinkObject.Save(1, &f.lowLimit)
stateSinkObject.Save(2, &f.reassemblers)
stateSinkObject.Save(3, &f.rList)
stateSinkObject.Save(4, &f.memSize)
stateSinkObject.Save(5, &f.timeout)
stateSinkObject.Save(6, &f.blockSize)
stateSinkObject.Save(7, &f.clock)
stateSinkObject.Save(8, &f.releaseJob)
stateSinkObject.Save(9, &f.timeoutHandler)
}
func (f *Fragmentation) afterLoad(context.Context) {}
// +checklocksignore
func (f *Fragmentation) StateLoad(ctx context.Context, stateSourceObject state.Source) {
stateSourceObject.Load(0, &f.highLimit)
stateSourceObject.Load(1, &f.lowLimit)
stateSourceObject.Load(2, &f.reassemblers)
stateSourceObject.Load(3, &f.rList)
stateSourceObject.Load(4, &f.memSize)
stateSourceObject.Load(5, &f.timeout)
stateSourceObject.Load(6, &f.blockSize)
stateSourceObject.Load(7, &f.clock)
stateSourceObject.Load(8, &f.releaseJob)
stateSourceObject.Load(9, &f.timeoutHandler)
}
func (h *hole) StateTypeName() string {
return "pkg/tcpip/network/internal/fragmentation.hole"
}
func (h *hole) StateFields() []string {
return []string{
"first",
"last",
"filled",
"final",
"pkt",
}
}
func (h *hole) beforeSave() {}
// +checklocksignore
func (h *hole) StateSave(stateSinkObject state.Sink) {
h.beforeSave()
stateSinkObject.Save(0, &h.first)
stateSinkObject.Save(1, &h.last)
stateSinkObject.Save(2, &h.filled)
stateSinkObject.Save(3, &h.final)
stateSinkObject.Save(4, &h.pkt)
}
func (h *hole) afterLoad(context.Context) {}
// +checklocksignore
func (h *hole) StateLoad(ctx context.Context, stateSourceObject state.Source) {
stateSourceObject.Load(0, &h.first)
stateSourceObject.Load(1, &h.last)
stateSourceObject.Load(2, &h.filled)
stateSourceObject.Load(3, &h.final)
stateSourceObject.Load(4, &h.pkt)
}
func (r *reassembler) StateTypeName() string {
return "pkg/tcpip/network/internal/fragmentation.reassembler"
}
func (r *reassembler) StateFields() []string {
return []string{
"reassemblerEntry",
"id",
"memSize",
"proto",
"holes",
"filled",
"done",
"createdAt",
"pkt",
}
}
func (r *reassembler) beforeSave() {}
// +checklocksignore
func (r *reassembler) StateSave(stateSinkObject state.Sink) {
r.beforeSave()
stateSinkObject.Save(0, &r.reassemblerEntry)
stateSinkObject.Save(1, &r.id)
stateSinkObject.Save(2, &r.memSize)
stateSinkObject.Save(3, &r.proto)
stateSinkObject.Save(4, &r.holes)
stateSinkObject.Save(5, &r.filled)
stateSinkObject.Save(6, &r.done)
stateSinkObject.Save(7, &r.createdAt)
stateSinkObject.Save(8, &r.pkt)
}
func (r *reassembler) afterLoad(context.Context) {}
// +checklocksignore
func (r *reassembler) StateLoad(ctx context.Context, stateSourceObject state.Source) {
stateSourceObject.Load(0, &r.reassemblerEntry)
stateSourceObject.Load(1, &r.id)
stateSourceObject.Load(2, &r.memSize)
stateSourceObject.Load(3, &r.proto)
stateSourceObject.Load(4, &r.holes)
stateSourceObject.Load(5, &r.filled)
stateSourceObject.Load(6, &r.done)
stateSourceObject.Load(7, &r.createdAt)
stateSourceObject.Load(8, &r.pkt)
}
func (l *reassemblerList) StateTypeName() string {
return "pkg/tcpip/network/internal/fragmentation.reassemblerList"
}
func (l *reassemblerList) StateFields() []string {
return []string{
"head",
"tail",
}
}
func (l *reassemblerList) beforeSave() {}
// +checklocksignore
func (l *reassemblerList) StateSave(stateSinkObject state.Sink) {
l.beforeSave()
stateSinkObject.Save(0, &l.head)
stateSinkObject.Save(1, &l.tail)
}
func (l *reassemblerList) afterLoad(context.Context) {}
// +checklocksignore
func (l *reassemblerList) StateLoad(ctx context.Context, stateSourceObject state.Source) {
stateSourceObject.Load(0, &l.head)
stateSourceObject.Load(1, &l.tail)
}
func (e *reassemblerEntry) StateTypeName() string {
return "pkg/tcpip/network/internal/fragmentation.reassemblerEntry"
}
func (e *reassemblerEntry) StateFields() []string {
return []string{
"next",
"prev",
}
}
func (e *reassemblerEntry) beforeSave() {}
// +checklocksignore
func (e *reassemblerEntry) StateSave(stateSinkObject state.Sink) {
e.beforeSave()
stateSinkObject.Save(0, &e.next)
stateSinkObject.Save(1, &e.prev)
}
func (e *reassemblerEntry) afterLoad(context.Context) {}
// +checklocksignore
func (e *reassemblerEntry) StateLoad(ctx context.Context, stateSourceObject state.Source) {
stateSourceObject.Load(0, &e.next)
stateSourceObject.Load(1, &e.prev)
}
func init() {
state.Register((*FragmentID)(nil))
state.Register((*Fragmentation)(nil))
state.Register((*hole)(nil))
state.Register((*reassembler)(nil))
state.Register((*reassemblerList)(nil))
state.Register((*reassemblerEntry)(nil))
}

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// Copyright 2018 The gVisor Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package fragmentation
import (
"math"
"sort"
"github.com/sagernet/gvisor/pkg/sync"
"github.com/sagernet/gvisor/pkg/tcpip"
"github.com/sagernet/gvisor/pkg/tcpip/stack"
)
// +stateify savable
type hole struct {
first uint16
last uint16
filled bool
final bool
// pkt is the fragment packet if hole is filled. We keep the whole pkt rather
// than the fragmented payload to prevent binding to specific buffer types.
pkt *stack.PacketBuffer
}
// +stateify savable
type reassembler struct {
reassemblerEntry
id FragmentID
memSize int
proto uint8
mu sync.Mutex `state:"nosave"`
holes []hole
filled int
done bool
createdAt tcpip.MonotonicTime
pkt *stack.PacketBuffer
}
func newReassembler(id FragmentID, clock tcpip.Clock) *reassembler {
r := &reassembler{
id: id,
createdAt: clock.NowMonotonic(),
}
r.holes = append(r.holes, hole{
first: 0,
last: math.MaxUint16,
filled: false,
final: true,
})
return r
}
func (r *reassembler) process(first, last uint16, more bool, proto uint8, pkt *stack.PacketBuffer) (*stack.PacketBuffer, uint8, bool, int, error) {
r.mu.Lock()
defer r.mu.Unlock()
if r.done {
// A concurrent goroutine might have already reassembled
// the packet and emptied the heap while this goroutine
// was waiting on the mutex. We don't have to do anything in this case.
return nil, 0, false, 0, nil
}
var holeFound bool
var memConsumed int
for i := range r.holes {
currentHole := &r.holes[i]
if last < currentHole.first || currentHole.last < first {
continue
}
// For IPv6, overlaps with an existing fragment are explicitly forbidden by
// RFC 8200 section 4.5:
// If any of the fragments being reassembled overlap with any other
// fragments being reassembled for the same packet, reassembly of that
// packet must be abandoned and all the fragments that have been received
// for that packet must be discarded, and no ICMP error messages should be
// sent.
//
// It is not explicitly forbidden for IPv4, but to keep parity with Linux we
// disallow it as well:
// https://github.com/torvalds/linux/blob/38525c6/net/ipv4/inet_fragment.c#L349
if first < currentHole.first || currentHole.last < last {
// Incoming fragment only partially fits in the free hole.
return nil, 0, false, 0, ErrFragmentOverlap
}
if !more {
if !currentHole.final || currentHole.filled && currentHole.last != last {
// We have another final fragment, which does not perfectly overlap.
return nil, 0, false, 0, ErrFragmentConflict
}
}
holeFound = true
if currentHole.filled {
// Incoming fragment is a duplicate.
continue
}
// We are populating the current hole with the payload and creating a new
// hole for any unfilled ranges on either end.
if first > currentHole.first {
r.holes = append(r.holes, hole{
first: currentHole.first,
last: first - 1,
filled: false,
final: false,
})
}
if last < currentHole.last && more {
r.holes = append(r.holes, hole{
first: last + 1,
last: currentHole.last,
filled: false,
final: currentHole.final,
})
currentHole.final = false
}
memConsumed = pkt.MemSize()
r.memSize += memConsumed
// Update the current hole to precisely match the incoming fragment.
r.holes[i] = hole{
first: first,
last: last,
filled: true,
final: currentHole.final,
pkt: pkt.Clone(),
}
r.filled++
// For IPv6, it is possible to have different Protocol values between
// fragments of a packet (because, unlike IPv4, the Protocol is not used to
// identify a fragment). In this case, only the Protocol of the first
// fragment must be used as per RFC 8200 Section 4.5.
//
// TODO(gvisor.dev/issue/3648): During reassembly of an IPv6 packet, IP
// options received in the first fragment should be used - and they should
// override options from following fragments.
if first == 0 {
if r.pkt != nil {
r.pkt.DecRef()
}
r.pkt = pkt.Clone()
r.proto = proto
}
break
}
if !holeFound {
// Incoming fragment is beyond end.
return nil, 0, false, 0, ErrFragmentConflict
}
// Check if all the holes have been filled and we are ready to reassemble.
if r.filled < len(r.holes) {
return nil, 0, false, memConsumed, nil
}
sort.Slice(r.holes, func(i, j int) bool {
return r.holes[i].first < r.holes[j].first
})
resPkt := r.holes[0].pkt.Clone()
for i := 1; i < len(r.holes); i++ {
stack.MergeFragment(resPkt, r.holes[i].pkt)
}
return resPkt, r.proto, true /* done */, memConsumed, nil
}
func (r *reassembler) checkDoneOrMark() bool {
r.mu.Lock()
prev := r.done
r.done = true
r.mu.Unlock()
return prev
}

View file

@ -0,0 +1,239 @@
package fragmentation
// ElementMapper provides an identity mapping by default.
//
// This can be replaced to provide a struct that maps elements to linker
// objects, if they are not the same. An ElementMapper is not typically
// required if: Linker is left as is, Element is left as is, or Linker and
// Element are the same type.
type reassemblerElementMapper struct{}
// linkerFor maps an Element to a Linker.
//
// This default implementation should be inlined.
//
//go:nosplit
func (reassemblerElementMapper) linkerFor(elem *reassembler) *reassembler { return elem }
// List is an intrusive list. Entries can be added to or removed from the list
// in O(1) time and with no additional memory allocations.
//
// The zero value for List is an empty list ready to use.
//
// To iterate over a list (where l is a List):
//
// for e := l.Front(); e != nil; e = e.Next() {
// // do something with e.
// }
//
// +stateify savable
type reassemblerList struct {
head *reassembler
tail *reassembler
}
// Reset resets list l to the empty state.
func (l *reassemblerList) Reset() {
l.head = nil
l.tail = nil
}
// Empty returns true iff the list is empty.
//
//go:nosplit
func (l *reassemblerList) Empty() bool {
return l.head == nil
}
// Front returns the first element of list l or nil.
//
//go:nosplit
func (l *reassemblerList) Front() *reassembler {
return l.head
}
// Back returns the last element of list l or nil.
//
//go:nosplit
func (l *reassemblerList) Back() *reassembler {
return l.tail
}
// Len returns the number of elements in the list.
//
// NOTE: This is an O(n) operation.
//
//go:nosplit
func (l *reassemblerList) Len() (count int) {
for e := l.Front(); e != nil; e = (reassemblerElementMapper{}.linkerFor(e)).Next() {
count++
}
return count
}
// PushFront inserts the element e at the front of list l.
//
//go:nosplit
func (l *reassemblerList) PushFront(e *reassembler) {
linker := reassemblerElementMapper{}.linkerFor(e)
linker.SetNext(l.head)
linker.SetPrev(nil)
if l.head != nil {
reassemblerElementMapper{}.linkerFor(l.head).SetPrev(e)
} else {
l.tail = e
}
l.head = e
}
// PushFrontList inserts list m at the start of list l, emptying m.
//
//go:nosplit
func (l *reassemblerList) PushFrontList(m *reassemblerList) {
if l.head == nil {
l.head = m.head
l.tail = m.tail
} else if m.head != nil {
reassemblerElementMapper{}.linkerFor(l.head).SetPrev(m.tail)
reassemblerElementMapper{}.linkerFor(m.tail).SetNext(l.head)
l.head = m.head
}
m.head = nil
m.tail = nil
}
// PushBack inserts the element e at the back of list l.
//
//go:nosplit
func (l *reassemblerList) PushBack(e *reassembler) {
linker := reassemblerElementMapper{}.linkerFor(e)
linker.SetNext(nil)
linker.SetPrev(l.tail)
if l.tail != nil {
reassemblerElementMapper{}.linkerFor(l.tail).SetNext(e)
} else {
l.head = e
}
l.tail = e
}
// PushBackList inserts list m at the end of list l, emptying m.
//
//go:nosplit
func (l *reassemblerList) PushBackList(m *reassemblerList) {
if l.head == nil {
l.head = m.head
l.tail = m.tail
} else if m.head != nil {
reassemblerElementMapper{}.linkerFor(l.tail).SetNext(m.head)
reassemblerElementMapper{}.linkerFor(m.head).SetPrev(l.tail)
l.tail = m.tail
}
m.head = nil
m.tail = nil
}
// InsertAfter inserts e after b.
//
//go:nosplit
func (l *reassemblerList) InsertAfter(b, e *reassembler) {
bLinker := reassemblerElementMapper{}.linkerFor(b)
eLinker := reassemblerElementMapper{}.linkerFor(e)
a := bLinker.Next()
eLinker.SetNext(a)
eLinker.SetPrev(b)
bLinker.SetNext(e)
if a != nil {
reassemblerElementMapper{}.linkerFor(a).SetPrev(e)
} else {
l.tail = e
}
}
// InsertBefore inserts e before a.
//
//go:nosplit
func (l *reassemblerList) InsertBefore(a, e *reassembler) {
aLinker := reassemblerElementMapper{}.linkerFor(a)
eLinker := reassemblerElementMapper{}.linkerFor(e)
b := aLinker.Prev()
eLinker.SetNext(a)
eLinker.SetPrev(b)
aLinker.SetPrev(e)
if b != nil {
reassemblerElementMapper{}.linkerFor(b).SetNext(e)
} else {
l.head = e
}
}
// Remove removes e from l.
//
//go:nosplit
func (l *reassemblerList) Remove(e *reassembler) {
linker := reassemblerElementMapper{}.linkerFor(e)
prev := linker.Prev()
next := linker.Next()
if prev != nil {
reassemblerElementMapper{}.linkerFor(prev).SetNext(next)
} else if l.head == e {
l.head = next
}
if next != nil {
reassemblerElementMapper{}.linkerFor(next).SetPrev(prev)
} else if l.tail == e {
l.tail = prev
}
linker.SetNext(nil)
linker.SetPrev(nil)
}
// Entry is a default implementation of Linker. Users can add anonymous fields
// of this type to their structs to make them automatically implement the
// methods needed by List.
//
// +stateify savable
type reassemblerEntry struct {
next *reassembler
prev *reassembler
}
// Next returns the entry that follows e in the list.
//
//go:nosplit
func (e *reassemblerEntry) Next() *reassembler {
return e.next
}
// Prev returns the entry that precedes e in the list.
//
//go:nosplit
func (e *reassemblerEntry) Prev() *reassembler {
return e.prev
}
// SetNext assigns 'entry' as the entry that follows e in the list.
//
//go:nosplit
func (e *reassemblerEntry) SetNext(elem *reassembler) {
e.next = elem
}
// SetPrev assigns 'entry' as the entry that precedes e in the list.
//
//go:nosplit
func (e *reassemblerEntry) SetPrev(elem *reassembler) {
e.prev = elem
}